Commit 13b6c1c0 authored by Marek Olšák's avatar Marek Olšák

radeonsi: minor cleanup of si_update_vs_writes_viewport_index

Reviewed-by: default avatarNicolai Hähnle <nicolai.haehnle@amd.com>
parent 5f566faa
......@@ -576,7 +576,7 @@ struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
/* si_viewport.c */
void si_update_vs_writes_viewport_index(struct si_context *ctx);
void si_update_vs_viewport_state(struct si_context *ctx);
void si_init_viewport_functions(struct si_context *ctx);
......
......@@ -2309,7 +2309,7 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
sctx->num_vs_blit_sgprs = sel ? sel->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS] : 0;
si_update_common_shader_state(sctx);
si_update_vs_writes_viewport_index(sctx);
si_update_vs_viewport_state(sctx);
si_set_active_descriptors_for_shader(sctx, sel);
si_update_streamout_state(sctx);
si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
......@@ -2352,7 +2352,7 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
if (sctx->ia_multi_vgt_param_key.u.uses_tess)
si_update_tess_uses_prim_id(sctx);
}
si_update_vs_writes_viewport_index(sctx);
si_update_vs_viewport_state(sctx);
si_set_active_descriptors_for_shader(sctx, sel);
si_update_streamout_state(sctx);
si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
......@@ -2403,7 +2403,7 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
si_shader_change_notify(sctx);
sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
}
si_update_vs_writes_viewport_index(sctx);
si_update_vs_viewport_state(sctx);
si_set_active_descriptors_for_shader(sctx, sel);
si_update_streamout_state(sctx);
si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant,
......
......@@ -385,12 +385,16 @@ static void si_emit_viewport_states(struct r600_common_context *rctx,
}
/**
* This reacts to 2 state changes:
* - VS.writes_viewport_index
* - VS output position in window space (enable/disable)
*
* Normally, we only emit 1 viewport and 1 scissor if no shader is using
* the VIEWPORT_INDEX output, and emitting the other viewports and scissors
* is delayed. When a shader with VIEWPORT_INDEX appears, this should be
* called to emit the rest.
*/
void si_update_vs_writes_viewport_index(struct si_context *ctx)
void si_update_vs_viewport_state(struct si_context *ctx)
{
struct tgsi_shader_info *info = si_get_vs_info(ctx);
bool vs_window_space;
......
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