Commit 1110113a authored by Mario Kleiner's avatar Mario Kleiner Committed by Emil Velikov

mapi: Make private copies of name strings provided by client.

glXGetProcAddress("glFoo") ends up in stub_add_dynamic() to
create dynamic stubs for dynamic functions. stub_add_dynamic()
doesn't store the caller provided name string "Foo" in a mesa
private copy, but just stores a pointer to the "glFoo" string
passed to glXGetProcAddress - a pointer into arbitrary memory
outside mesa's control.

If the caller passes some dynamically allocated/changing
memory buffer to glXGetProcAddress(), or the caller gets unmapped
from memory, e.g., some dynamically loaded application
plugin which uses OpenGL, this ends badly - with a dangling

strdup() the name string provided by the client to avoid
this problem.

Cc: "10.3 10.4 10.5" <>
Signed-off-by: default avatarMario Kleiner <>
Reviewed-by: Brian Paul's avatarBrian Paul <>
parent dfb1ae9d
......@@ -102,7 +102,7 @@ stub_add_dynamic(const char *name)
if (!stub->addr)
return NULL;
stub->name = (const void *) name;
stub->name = (const void *) strdup(name);
/* to be fixed later */
stub->slot = -1;
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