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Emma Anholt authored
Now that V3D has 8 byte per pixel formats exposed, we've got stride==32 utiles to load and store. Just handle them through the non-NEON paths for now.
7c56b7a6
Now that V3D has 8 byte per pixel formats exposed, we've got stride==32 utiles to load and store. Just handle them through the non-NEON paths for now.