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  • Emma Anholt's avatar
    u_blitter: Add an option to draw the triangles using an index buffer. · e8dc3c0c
    Emma Anholt authored
    
    
    For V3D, the HW will interpolate slightly differently along the shared
    edge of the trifan.  The conformance tests manage to catch this in the
    nearest_consistency_* group.  To get interpolation to match, we need the
    last vertex of the triangle to be shared.
    
    I first tried implementing draw_rectangle to do triangles instead, but
    that was quite a bit (147 lines) of code duplication from u_blitter, and
    this seems much simpler and less likely to break as u_blitter changes.
    
    Fixes dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* on V3D.
    
    Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
    e8dc3c0c