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  • Emma Anholt's avatar
    vc4: Initial skeleton driver import. · 1850d0a1
    Emma Anholt authored
    This mostly just takes every draw call and turns it into a sequence of
    commands that clear the FBO and draw a single shaded triangle to it,
    regardless of the actual input vertices or shaders.  I copied the initial
    driver skeleton mostly from freedreno, and I've preserved Rob Clark's
    copyright for those.  I also based my initial hardcoded shaders and
    command lists on Scott Mansell (phire)'s "hackdriver" project, though the
    bit patterns of the shaders emitted end up being different.
    
    v2: Rebase on gallium megadrivers changes.
    v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
    v4: Rely on simpenrose actually being installed when building for
        simulation.
    v5: Add more header duplicate-include guards.
    v6: Apply Emil's review (protection against vc4 sim and ilo at the same
        time, and dropping the dricommon drm bits) and fix a copyright header
        (thanks, Roland)
    1850d0a1