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Dylan Baker authored
Traversing back through includes is bad idea and should be avoided. In the case here - indirect_size.h is located in the build directory $(top_builddir)/src/glx/. v3: - Update commit message with message provided by Emil Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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