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mesa
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  • Panfrost
  • mesa
  • Issues

  • Open 0
  • Closed 16
  • All 16
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Don't assume glClear() is always called every frame
    #1 · opened Apr 30, 2018 by Alyssa Rosenzweig
    • CLOSED
    • 0
    updated Aug 18, 2020
  • Send fragment job in other places
    #2 · opened Apr 30, 2018 by Alyssa Rosenzweig
    • CLOSED
    • 0
    updated Aug 18, 2020
  • Investigate mali_attr.unknown1
    #3 · opened Dec 25, 2018 by Alyssa Rosenzweig
    • CLOSED
    • 1
    updated Jan 13, 2019
  • Investigate packed attributes and varyings
    #4 · opened Dec 26, 2018 by Alyssa Rosenzweig
    • CLOSED
    • 0
    updated Aug 18, 2020
  • Packing scalars into vector registers during RA
    #5 · opened Dec 26, 2018 by Alyssa Rosenzweig
    • CLOSED
    • 0
    updated Aug 18, 2020
  • Overhaul memory management
    #6 · opened Dec 26, 2018 by Alyssa Rosenzweig   Wayland compositor dogfooding
    • CLOSED
    • 1
    updated Jan 18, 2019
  • Merge tomeu's winsys
    #7 · opened Dec 26, 2018 by Alyssa Rosenzweig   Wayland compositor dogfooding
    • CLOSED
    • 0
    updated Jan 06, 2019
  • Winsys capable of nested Panfrost instances
    #8 · opened Dec 26, 2018 by Alyssa Rosenzweig   Wayland compositor dogfooding
    • CLOSED
    • 0
    updated Jan 06, 2019
  • Calculate vertex buffer size for transient upload when necessary
    #9 · opened Jan 06, 2019 by Alyssa Rosenzweig
    • CLOSED
    • 1
    updated Jan 13, 2019
  • Wrong stride when width has a remainder mod 16 (tile granularity)
    #10 · opened Jan 16, 2019 by Alyssa Rosenzweig
    • CLOSED
    • 0
    updated Aug 18, 2020
  • Perspective division broken in glmark -btexture (warped texture)
    #11 · opened Jan 16, 2019 by Alyssa Rosenzweig
    • CLOSED
    • 1
    • 0
    updated Jan 18, 2019
  • support for t628
    #12 · opened Jan 17, 2019 by rtp
    • CLOSED
    • 9
    updated Aug 18, 2020
  • No st_vary instruction emitted when value of varying is constant
    #13 · opened Jan 19, 2019 by Alyssa Rosenzweig
    • CLOSED
    • 1
    • 0
    updated Jan 20, 2019
  • Constant output not moved into r26 for fragment shader, causing black triangles instead of desired colour
    #14 · opened Jan 19, 2019 by Alyssa Rosenzweig
    • CLOSED
    • 1
    • 0
    updated Jan 20, 2019
  • Implement gl_PointSize (in Midgard)
    #15 · opened Jan 20, 2019 by Alyssa Rosenzweig
    • CLOSED
    • 1
    • 0
    updated Jan 26, 2019
  • Squash more memory leaks
    #16 · opened Jan 20, 2019 by Alyssa Rosenzweig
    • CLOSED
    • 0
    updated Aug 18, 2020