1. 12 Sep, 2017 1 commit
  2. 28 Sep, 2015 1 commit
  3. 22 Aug, 2015 1 commit
  4. 07 Aug, 2015 1 commit
  5. 22 Jul, 2015 4 commits
  6. 25 Mar, 2015 1 commit
  7. 04 Mar, 2015 2 commits
    • Jose Fonseca's avatar
      scons: Use -Werror MSVC compatibility flags per-directory. · 00faf9f0
      Jose Fonseca authored
      Matching what we already do with autotools builds.
      Reviewed-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
    • Jose Fonseca's avatar
      st/egl: Remove. · 5564c361
      Jose Fonseca authored
      Largely superseeded by src/egl, and
      WGL/GLX_EXT_create_context_es_profile extensions.
      Note this will break Android.mk with gallium drivers -- somebody
      familiar with that build infrastructure will need to update it to use
      gallium drivers through egl_dri2.
      v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
      src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
      create a SharedLibrary, add versioning, create symlink - copy the bits
      from egl-static, per Emil Velikov.
      Reviewed-by: Emil Velikov's avatarEmil Velikov <emil.l.velikov@gmail.com>
      v3: Disallow undefined symbols in libEGL.so.  Update release notes
  8. 25 Dec, 2014 1 commit
  9. 23 Dec, 2014 1 commit
    • Alexander von Gluck IV's avatar
      egl: Add Haiku code and support · 400b8335
      Alexander von Gluck IV authored
      * This is the cleaned up work of the Haiku GCI student
        Adrián Arroyo Calle adrian.arroyocalle@gmail.com
      * Several patches were consolidated to prevent
        unnecessary touching of non-related code
  10. 12 Aug, 2014 1 commit
  11. 12 Jan, 2011 1 commit
    • Chia-I Wu's avatar
      scons: Updates for targets/egl-static. · a8b6b655
      Chia-I Wu authored
      Update SConscripts to re-enable or add support for EGL on windows and
      x11 platforms respectively.  targets/egl-gdi is replaced by
      targets/egl-static, where "-static" means pipe drivers and state
      trackers are linked to statically by egl_gallium, and egl_gallium is a
      built-in driver of libEGL.  There is no more egl_gallium.dll on Windows.
  12. 01 Nov, 2010 1 commit
    • Jose Fonseca's avatar
      scons: Revamp how to specify targets to build. · 601498ae
      Jose Fonseca authored
      Use scons target and dependency system instead of ad-hoc options.
      Now is simply a matter of naming what to build. For example:
        scons libgl-xlib
        scons libgl-gdi
        scons graw-progs
        scons llvmpipe
      and so on. And there is also the possibility of scepcified subdirs, e.g.
        scons src/gallium/drivers
      If nothing is specified then everything will be build.
      There might be some rough corners over the next days. Please bare with me.
  13. 22 Oct, 2010 1 commit
  14. 09 Sep, 2010 1 commit
  15. 20 Aug, 2010 2 commits
  16. 19 Aug, 2010 1 commit
  17. 30 Jun, 2010 1 commit
  18. 29 Jun, 2010 1 commit
    • Chia-I Wu's avatar
      st/egl: One driver per hardware. · ea05299c
      Chia-I Wu authored
      Merge multiple egl_<platform>_<pipe>.so into a single
      egl_gallium_<pipe>.so.  The environment variable EGL_PLATFORM is now
      used to modify the return value of _eglGetNativePlatform.
  19. 23 Jun, 2010 1 commit
    • Chia-I Wu's avatar
      egl: Introduce platform displays internally. · f22665df
      Chia-I Wu authored
      This commit introduces type-safe platform displays internally.  A
      platform display consists of a generic pointer and an enum that
      specifies the platform.
      An EGLDisplay is created from a platform display.  Native displays
      become platform displays whose platform is determined by
      _eglGetNativePlatform().  Platform windows and pixmaps may also be
      introduced if needed.
  20. 17 Jun, 2010 1 commit
  21. 31 May, 2010 1 commit