Commit e591ad73 authored by Brian Paul's avatar Brian Paul
Browse files

added GL_ARB_vertex_program functions

parent 02950881
/* $Id: api_loopback.c,v 1.18 2003/04/05 07:29:23 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
......@@ -1634,6 +1632,76 @@ loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
}
/*
* GL_ARB_vertex_program
*/
static void
loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
{
ATTRIB(index, v[0], v[1], v[2], v[3]);
}
static void
loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
{
ATTRIB(index, v[0], v[1], v[2], v[3]);
}
static void
loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
{
ATTRIB(index, v[0], v[1], v[2], v[3]);
}
static void
loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
{
ATTRIB(index, v[0], v[1], v[2], v[3]);
}
static void
loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
{
ATTRIB(index, v[0], v[1], v[2], v[3]);
}
static void
loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
{
ATTRIB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
}
static void
loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
{
ATTRIB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
}
static void
loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
{
ATTRIB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
}
static void
loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
{
ATTRIB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
}
static void
loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
{
ATTRIB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
}
void
_mesa_loopback_prefer_float( struct _glapi_table *dest,
......@@ -1873,4 +1941,14 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest,
dest->VertexAttribs4dvNV = loopback_VertexAttribs4dvNV;
dest->VertexAttribs4ubvNV = loopback_VertexAttribs4ubvNV;
dest->VertexAttrib4bvARB = loopback_VertexAttrib4bvARB;
dest->VertexAttrib4ivARB = loopback_VertexAttrib4ivARB;
dest->VertexAttrib4ubvARB = loopback_VertexAttrib4ubvARB;
dest->VertexAttrib4usvARB = loopback_VertexAttrib4usvARB;
dest->VertexAttrib4uivARB = loopback_VertexAttrib4uivARB;
dest->VertexAttrib4NbvARB = loopback_VertexAttrib4NbvARB;
dest->VertexAttrib4NsvARB = loopback_VertexAttrib4NsvARB;
dest->VertexAttrib4NivARB = loopback_VertexAttrib4NivARB;
dest->VertexAttrib4NusvARB = loopback_VertexAttrib4NusvARB;
dest->VertexAttrib4NuivARB = loopback_VertexAttrib4NuivARB;
}
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