Commit 997d468a authored by Brian Paul's avatar Brian Paul
Browse files

added GL_ARB_vertex_buffer_object functions

parent 88e3ed2d
......@@ -5025,6 +5025,28 @@ typedef void (APIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
#define GL_ATI_texture_env_combine3 1
#endif
#ifndef GL_ARB_vertex_buffer_object
#define GL_ARB_vertex_buffer_object 1
/* large enough to contain any pointer (32 or 64 bit): */
typedef long int GLsizeiptrARB;
typedef long int GLintptrARB;
extern void glBindBufferARB(GLenum target, GLuint buffer);
extern void glDeleteBuffersARB(GLsizei n, const GLuint * buffer);
extern void glGenBuffersARB(GLsizei n, GLuint * buffer);
extern GLboolean glIsBufferARB(GLuint buffer);
extern void glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
extern void glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
extern void glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
extern void glMapBufferARB(GLenum target, GLenum access);
extern GLboolean glUnmapBufferARB(GLenum target);
extern void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
extern void glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid ** params);
#endif
#ifdef __cplusplus
}
#endif
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment