Commit 06a03bfb authored by Brian Paul's avatar Brian Paul
Browse files

updated with new glext.h stuff

parent 3ef8ed72
......@@ -64,6 +64,7 @@
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
#define glBinormal3bEXT MANGLE(Binormal3bEXT)
#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
......@@ -107,6 +108,8 @@
#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
#define glColor3fv MANGLE(Color3fv)
#define glColor3hNV MANGLE(Color3hNV)
#define glColor3hvNV MANGLE(Color3hvNV)
#define glColor3i MANGLE(Color3i)
#define glColor3iv MANGLE(Color3iv)
#define glColor3s MANGLE(Color3s)
......@@ -125,6 +128,8 @@
#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
#define glColor4fv MANGLE(Color4fv)
#define glColor4hNV MANGLE(Color4hNV)
#define glColor4hvNV MANGLE(Color4hvNV)
#define glColor4i MANGLE(Color4i)
#define glColor4iv MANGLE(Color4iv)
#define glColor4s MANGLE(Color4s)
......@@ -216,15 +221,16 @@
#define glDeformSGIX MANGLE(DeformSGIX)
#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteObjectBufferATI MANGLE(DeleteObjectBufferATI)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
#define glDepthFunc MANGLE(DepthFunc)
......@@ -239,10 +245,13 @@
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
#define glDrawArrays MANGLE(DrawArrays)
#define glDrawBuffer MANGLE(DrawBuffer)
#define glDrawBuffersATI MANGLE(DrawBuffersATI)
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
#define glDrawElements MANGLE(DrawElements)
#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
#define glDrawPixels MANGLE(DrawPixels)
#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
......@@ -251,6 +260,7 @@
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
#define glEdgeFlagv MANGLE(EdgeFlagv)
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
#define glElementPointerATI MANGLE(ElementPointerATI)
#define glEnableClientState MANGLE(EnableClientState)
#define glEnable MANGLE(Enable)
......@@ -281,11 +291,15 @@
#define glFeedbackBuffer MANGLE(FeedbackBuffer)
#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
#define glFinishFenceNV MANGLE(FinishFenceNV)
#define glFinish MANGLE(Finish)
#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
#define glFlush MANGLE(Flush)
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
#define glFogCoorddEXT MANGLE(FogCoorddEXT)
#define glFogCoordd MANGLE(FogCoordd)
......@@ -295,6 +309,8 @@
#define glFogCoordf MANGLE(FogCoordf)
#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
#define glFogCoordfv MANGLE(FogCoordfv)
#define glFogCoordhNV MANGLE(FogCoordhNV)
#define glFogCoordhvNV MANGLE(FogCoordhvNV)
#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
#define glFogCoordPointer MANGLE(FogCoordPointer)
......@@ -317,10 +333,12 @@
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
#define glFrontFace MANGLE(FrontFace)
#define glFrustum MANGLE(Frustum)
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
#define glGenBuffersARB MANGLE(GenBuffersARB)
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
#define glGenFencesNV MANGLE(GenFencesNV)
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
#define glGenLists MANGLE(GenLists)
......@@ -330,6 +348,7 @@
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
......@@ -456,6 +475,8 @@
#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
......@@ -504,6 +525,7 @@
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
#define glIsBufferARB MANGLE(IsBufferARB)
#define glIsEnabled MANGLE(IsEnabled)
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsList MANGLE(IsList)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
......@@ -513,6 +535,7 @@
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
#define glLightf MANGLE(Lightf)
#define glLightfv MANGLE(Lightfv)
......@@ -551,6 +574,7 @@
#define glMapGrid1f MANGLE(MapGrid1f)
#define glMapGrid2d MANGLE(MapGrid2d)
#define glMapGrid2f MANGLE(MapGrid2f)
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
#define glMapParameterivNV MANGLE(MapParameterivNV)
#define glMaterialf MANGLE(Materialf)
......@@ -566,8 +590,10 @@
#define glMinmax MANGLE(Minmax)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
#define glMultiDrawArrays MANGLE(MultiDrawArrays)
#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
#define glMultiDrawElements MANGLE(MultiDrawElements)
#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
......@@ -578,6 +604,8 @@
#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
......@@ -594,6 +622,8 @@
#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
......@@ -610,6 +640,8 @@
#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
......@@ -626,6 +658,8 @@
#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
......@@ -651,6 +685,8 @@
#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
#define glNormal3fv MANGLE(Normal3fv)
#define glNormal3hNV MANGLE(Normal3hNV)
#define glNormal3hvNV MANGLE(Normal3hvNV)
#define glNormal3i MANGLE(Normal3i)
#define glNormal3iv MANGLE(Normal3iv)
#define glNormal3s MANGLE(Normal3s)
......@@ -672,6 +708,7 @@
#define glOrtho MANGLE(Ortho)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
#define glPixelMapfv MANGLE(PixelMapfv)
#define glPixelMapuiv MANGLE(PixelMapuiv)
#define glPixelMapusv MANGLE(PixelMapusv)
......@@ -714,6 +751,8 @@
#define glPopClientAttrib MANGLE(PopClientAttrib)
#define glPopMatrix MANGLE(PopMatrix)
#define glPopName MANGLE(PopName)
#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
......@@ -829,6 +868,8 @@
#define glSecondaryColor3f MANGLE(SecondaryColor3f)
#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
#define glSecondaryColor3i MANGLE(SecondaryColor3i)
#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
......@@ -855,6 +896,7 @@
#define glSelectBuffer MANGLE(SelectBuffer)
#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
#define glSeparableFilter2D MANGLE(SeparableFilter2D)
#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
#define glSetFenceNV MANGLE(SetFenceNV)
#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
#define glSetInvariantEXT MANGLE(SetInvariantEXT)
......@@ -870,8 +912,10 @@
#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
#define glStencilFunc MANGLE(StencilFunc)
#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
#define glStencilMask MANGLE(StencilMask)
#define glStencilOp MANGLE(StencilOp)
#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
#define glSwizzleEXT MANGLE(SwizzleEXT)
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
......@@ -887,13 +931,17 @@
#define glTangent3svEXT MANGLE(Tangent3svEXT)
#define glTangentPointerEXT MANGLE(TangentPointerEXT)
#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
#define glTestFenceNV MANGLE(TestFenceNV)
#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
#define glTexCoord1d MANGLE(TexCoord1d)
#define glTexCoord1dv MANGLE(TexCoord1dv)
#define glTexCoord1f MANGLE(TexCoord1f)
#define glTexCoord1fv MANGLE(TexCoord1fv)
#define glTexCoord1hNV MANGLE(TexCoord1hNV)
#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
#define glTexCoord1i MANGLE(TexCoord1i)
#define glTexCoord1iv MANGLE(TexCoord1iv)
#define glTexCoord1s MANGLE(TexCoord1s)
......@@ -912,6 +960,8 @@
#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
#define glTexCoord2fv MANGLE(TexCoord2fv)
#define glTexCoord2hNV MANGLE(TexCoord2hNV)
#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
#define glTexCoord2i MANGLE(TexCoord2i)
#define glTexCoord2iv MANGLE(TexCoord2iv)
#define glTexCoord2s MANGLE(TexCoord2s)
......@@ -920,6 +970,8 @@
#define glTexCoord3dv MANGLE(TexCoord3dv)
#define glTexCoord3f MANGLE(TexCoord3f)
#define glTexCoord3fv MANGLE(TexCoord3fv)
#define glTexCoord3hNV MANGLE(TexCoord3hNV)
#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
#define glTexCoord3i MANGLE(TexCoord3i)
#define glTexCoord3iv MANGLE(TexCoord3iv)
#define glTexCoord3s MANGLE(TexCoord3s)
......@@ -932,6 +984,8 @@
#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
#define glTexCoord4fv MANGLE(TexCoord4fv)
#define glTexCoord4hNV MANGLE(TexCoord4hNV)
#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
#define glTexCoord4i MANGLE(TexCoord4i)
#define glTexCoord4iv MANGLE(TexCoord4iv)
#define glTexCoord4s MANGLE(TexCoord4s)
......@@ -982,6 +1036,7 @@
#define glTranslatef MANGLE(Translatef)
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
#define glUnmapBufferARB MANGLE(UnmapBufferARB)
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
#define glVariantbvEXT MANGLE(VariantbvEXT)
......@@ -997,6 +1052,8 @@
#define glVertex2dv MANGLE(Vertex2dv)
#define glVertex2f MANGLE(Vertex2f)
#define glVertex2fv MANGLE(Vertex2fv)
#define glVertex2hNV MANGLE(Vertex2hNV)
#define glVertex2hvNV MANGLE(Vertex2hvNV)
#define glVertex2i MANGLE(Vertex2i)
#define glVertex2iv MANGLE(Vertex2iv)
#define glVertex2s MANGLE(Vertex2s)
......@@ -1005,6 +1062,8 @@
#define glVertex3dv MANGLE(Vertex3dv)
#define glVertex3f MANGLE(Vertex3f)
#define glVertex3fv MANGLE(Vertex3fv)
#define glVertex3hNV MANGLE(Vertex3hNV)
#define glVertex3hvNV MANGLE(Vertex3hvNV)
#define glVertex3i MANGLE(Vertex3i)
#define glVertex3iv MANGLE(Vertex3iv)
#define glVertex3s MANGLE(Vertex3s)
......@@ -1013,10 +1072,14 @@
#define glVertex4dv MANGLE(Vertex4dv)
#define glVertex4f MANGLE(Vertex4f)
#define glVertex4fv MANGLE(Vertex4fv)
#define glVertex4hNV MANGLE(Vertex4hNV)
#define glVertex4hvNV MANGLE(Vertex4hvNV)
#define glVertex4i MANGLE(Vertex4i)
#define glVertex4iv MANGLE(Vertex4iv)
#define glVertex4s MANGLE(Vertex4s)
#define glVertex4sv MANGLE(Vertex4sv)
#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
......@@ -1026,6 +1089,8 @@
#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
......@@ -1038,6 +1103,8 @@
#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
......@@ -1050,6 +1117,8 @@
#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
......@@ -1063,6 +1132,8 @@
#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
......@@ -1080,19 +1151,24 @@
#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
#define glVertexBlendARB MANGLE(VertexBlendARB)
......@@ -1136,6 +1212,8 @@
#define glVertexStream4svATI MANGLE(VertexStream4svATI)
#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
#define glVertexWeighthNV MANGLE(VertexWeighthNV)
#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
#define glViewport MANGLE(Viewport)
#define glWeightbvARB MANGLE(WeightbvARB)
......
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