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Nicholas Bishop
mesa
Commits
65fdafae
Commit
65fdafae
authored
Jan 16, 2003
by
Keith Whitwell
Browse files
checkpoint, changes from end of last year
parent
878e544c
Changes
14
Hide whitespace changes
Inline
Side-by-side
src/mesa/tnl/t_context.h
View file @
65fdafae
/* $Id: t_context.h,v 1.43.2.
3
200
2/11/19 12:01:29
keithw Exp $ */
/* $Id: t_context.h,v 1.43.2.
4
200
3/01/16 00:38:44
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -77,21 +77,7 @@
#define TNL_EVAL_POINT2 0x8
/* Numbers for sizing immediate structs.
*/
#define IMM_MAX_COPIED_VERTS 3
/* Storage for vertices generated by.
*/
struct
vertex_block
{
GLuint
refcount
;
GLuint
vertex_format
[
2
];
GLuint
vertex_size
;
GLuint
block_size
;
GLubyte
verts
[
1
];
};
#define TNL_MAX_WRAPPED_VERTS 3
#define PRIM_MODE_MASK 0xff
/* Extract the actual primitive */
...
...
@@ -129,7 +115,7 @@ struct vertex_buffer
struct
gl_client_array
*
NdcPtr
;
GLubyte
*
ClipMask
;
GLfloat
*
NormalLengthPtr
;
struct
gl_client_array
*
PointSizePtr
;
/* why not just a float *? */
struct
gl_client_array
*
PointSizePtr
;
struct
tnl_prim
*
Primitive
;
/* primitive descriptors */
GLuint
NrPrimitives
;
/* nr */
...
...
@@ -139,10 +125,6 @@ struct vertex_buffer
* float arrays. This may have to change later.
*/
GLuint
AttribActive
;
/* Bitmap: Which arrays are non-zero?
*/
GLuint
LastClipped
;
/* Private data from _tnl_render_stage that has no business being
* in this struct.
...
...
@@ -355,18 +337,62 @@ struct dynfn {
#define TNL_END 0x1
#define TNL_BE_MAX 3
/* XXX */
struct
tnl_be
{
GLint
type
;
GLint
idx
;
GLenum
mode
;
};
#define TNL_VTX_STORE_MAX ((4096-sizeof(GLint))/sizeof(union uif))
#define TNL_ATTRIB_STORE_MAX ((4096-sizeof(GLint))/sizeof(GLubyte))
#define TNL_BE_STORE_MAX ((4096-sizeof(GLint))/sizeof(struct tnl_be))
struct
tnl_vtx_store
{
union
uif
vertices
[
TNL_VTX_STORE_MAX
];
GLint
ref_count
;
};
struct
tnl_be_store
{
struct
tnl_be
be
[
TNL_BE_STORE_MAX
];
GLint
ref_count
;
};
struct
tnl_attrib_store
{
GLubyte
attrib_sz
[
TNL_ATTRIB_STORE_MAX
];
/* ??? */
GLint
ref_count
;
};
/* Will be saved into dlists, also used below.
*/
struct
tnl_vtx_node
{
struct
tnl_vtx_store
*
vert_store
;
struct
tnl_be_store
*
be_store
;
struct
tnl_attrib_store
*
attrib_store
;
union
uif
*
verts
;
struct
tnl_be
*
be
;
GLubyte
*
attrib_sz
;
GLint
vert_count
,
vert_size
;
GLint
be_count
;
};
/* Mechanism for building tnl_vtx_nodes from GL api commands.
*/
struct
tnl_vtx
{
struct
tnl_vtx_node
node
;
/* May be copied into dlists. */
int
initial_counter
;
int
counter
;
/* nr of vertices */
int
counter
;
/* nr of vertices */
int
vertex_size
;
union
uif
*
vbstart
;
/* built vertices */
union
uif
*
vbptr
;
/* built vertices */
union
uif
*
vbptr
;
/* derived from node, above */
struct
tnl_be
*
beptr
;
/* derived from node, above */
GLubyte
*
attrib_sz
;
/* derived from node, above */
union
uif
*
attrptr
[
TNL_ATTRIB_MAX
];
/* pointers into vertex below */
union
uif
vertex
[
TNL_ATTRIB_MAX
*
4
];
/* current vertex */
GLubyte
attrib_sz
[
TNL_ATTRIB_MAX
];
struct
dynfn
*
generated
[
4
][
2
][
2
];
/* chains of generated functions
struct
dynfn
*
generated
[
4
][
2
][
2
];
/* chains of generated functions
* could use a hash also.
*/
...
...
@@ -391,13 +417,32 @@ struct tnl_vtx {
*/
void
(
*
tabfv
[
4
][
TNL_ATTRIB_MAX
])(
const
GLfloat
*
);
/* Build a list of begins and ends.
*/
struct
{
GLint
type
;
GLint
idx
;
GLenum
mode
;
}
be
[
TNL_BE_MAX
];
GLint
be_count
;
};
/* State for executing tnl_vtx_nodes
*/
struct
tnl_vtx_exec
{
struct
tnl_vtx_node
*
bound
;
struct
tnl_vtx_node
*
tmp
;
/* ??? */
/* Always bound to current:
*/
struct
gl_client_array
Current
[
TNL_ATTRIB_MAX
];
/* Bound to
*/
struct
gl_client_array
Attrib
[
TNL_ATTRIB_MAX
];
/* Which and how many vertices must be copied?
*/
GLint
wrap_nr
;
GLint
wrap_elts
[
TNL_MAX_WRAPPED_VERTS
];
};
typedef
struct
{
/* Driver interface.
...
...
@@ -408,6 +453,10 @@ typedef struct {
*/
struct
tnl_vtx
vtx
;
/* Support for executing vertices:
*/
struct
tnl_vtx_exec
exec
;
/* Track whether the module is active.
*/
GLboolean
bound_exec
;
...
...
@@ -441,32 +490,10 @@ typedef struct {
#define TNL_CONTEXT(ctx) ((TNLcontext *)(ctx->swtnl_context))
#define TNL_CURRENT_IM(ctx) ((struct immediate *)(ctx->swtnl_im))
#define TYPE_IDX(t) ((t) & 0xf)
#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1
/* 0xa + 1 */
extern
void
_tnl_MakeCurrent
(
GLcontext
*
ctx
,
GLframebuffer
*
drawBuffer
,
GLframebuffer
*
readBuffer
);
/*
* Macros for fetching current input buffer.
*/
#ifdef THREADS
#define GET_IMMEDIATE struct immediate *IM = TNL_CURRENT_IM(((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())))
#define SET_IMMEDIATE(ctx, im) ctx->swtnl_im = (void *)im
#else
extern
struct
immediate
*
_tnl_CurrentInput
;
#define GET_IMMEDIATE struct immediate *IM = _tnl_CurrentInput
#define SET_IMMEDIATE(ctx, im) \
do { \
ctx->swtnl_im = (void *)im; \
_tnl_CurrentInput = im; \
} while (0)
#endif
#endif
src/mesa/tnl/t_pipeline.c
View file @
65fdafae
/* $Id: t_pipeline.c,v 1.22.2.
2
200
2/10/17 14:26:37
keithw Exp $ */
/* $Id: t_pipeline.c,v 1.22.2.
3
200
3/01/16 00:38:44
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -42,7 +42,7 @@
void
_tnl_install_pipeline
(
GLcontext
*
ctx
,
const
struct
g
l_pipeline_stage
**
stages
)
const
struct
tn
l_pipeline_stage
**
stages
)
{
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
struct
gl_pipeline
*
pipe
=
&
tnl
->
pipeline
;
...
...
@@ -87,7 +87,7 @@ void _tnl_validate_pipeline( GLcontext *ctx )
{
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
struct
gl_pipeline
*
pipe
=
&
tnl
->
pipeline
;
struct
g
l_pipeline_stage
*
s
=
pipe
->
stages
;
struct
tn
l_pipeline_stage
*
s
=
pipe
->
stages
;
GLuint
newstate
=
pipe
->
build_state_changes
;
GLuint
generated
[
2
];
GLuint
changed_inputs
[
2
];
...
...
@@ -138,7 +138,7 @@ void _tnl_run_pipeline( GLcontext *ctx )
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
struct
vertex_buffer
*
VB
=
&
tnl
->
vb
;
struct
gl_pipeline
*
pipe
=
&
tnl
->
pipeline
;
struct
g
l_pipeline_stage
*
s
=
pipe
->
stages
;
struct
tn
l_pipeline_stage
*
s
=
pipe
->
stages
;
GLuint
changed_state
=
pipe
->
run_state_changes
;
GLuint
changed_inputs
[
2
];
GLboolean
running
=
GL_TRUE
;
...
...
@@ -219,7 +219,7 @@ void _tnl_run_pipeline( GLcontext *ctx )
* Some work can be done to lift some of the restrictions in the final
* case, if it becomes necessary to do so.
*/
const
struct
g
l_pipeline_stage
*
_tnl_default_pipeline
[]
=
{
const
struct
tn
l_pipeline_stage
*
_tnl_default_pipeline
[]
=
{
&
_tnl_vertex_transform_stage
,
&
_tnl_normal_transform_stage
,
&
_tnl_lighting_stage
,
...
...
src/mesa/tnl/t_vb_fog.c
View file @
65fdafae
/* $Id: t_vb_fog.c,v 1.17.2.
3
200
2/10/31 15
:3
2
:4
1
keithw Exp $ */
/* $Id: t_vb_fog.c,v 1.17.2.
4
200
3/01/16 00
:3
8
:4
4
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -129,7 +129,7 @@ static void make_win_fog_coords( GLcontext *ctx, GLvector4f *out,
static
GLboolean
run_fog_stage
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
struct
vertex_buffer
*
VB
=
&
TNL_CONTEXT
(
ctx
)
->
vb
;
struct
fog_stage_data
*
store
=
FOG_STAGE_DATA
(
stage
);
...
...
@@ -189,7 +189,7 @@ static GLboolean run_fog_stage( GLcontext *ctx,
}
static
void
check_fog_stage
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
static
void
check_fog_stage
(
GLcontext
*
ctx
,
struct
tn
l_pipeline_stage
*
stage
)
{
stage
->
active
=
ctx
->
Fog
.
Enabled
&&
!
ctx
->
VertexProgram
.
Enabled
;
...
...
@@ -207,7 +207,7 @@ static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* Called the first time stage->run() is invoked.
*/
static
GLboolean
alloc_fog_data
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
struct
fog_stage_data
*
store
;
...
...
@@ -229,7 +229,7 @@ static GLboolean alloc_fog_data( GLcontext *ctx,
}
static
void
free_fog_data
(
struct
g
l_pipeline_stage
*
stage
)
static
void
free_fog_data
(
struct
tn
l_pipeline_stage
*
stage
)
{
struct
fog_stage_data
*
store
=
FOG_STAGE_DATA
(
stage
);
if
(
store
)
{
...
...
@@ -240,9 +240,9 @@ static void free_fog_data( struct gl_pipeline_stage *stage )
}
struct
g
l_pipeline_stage
*
_tnl_fog_stage
(
GLcontext
*
ctx
)
struct
tn
l_pipeline_stage
*
_tnl_fog_stage
(
GLcontext
*
ctx
)
{
struct
g
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
g
l_pipeline_stage
);
struct
tn
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
tn
l_pipeline_stage
);
stage
->
name
=
"fog"
;
stage
->
recheck
=
_NEW_FOG
;
...
...
src/mesa/tnl/t_vb_light.c
View file @
65fdafae
/* $Id: t_vb_light.c,v 1.18.2.
2
200
2/10/17 14:26:37
keithw Exp $ */
/* $Id: t_vb_light.c,v 1.18.2.
3
200
3/01/16 00:38:44
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -46,7 +46,7 @@
typedef
void
(
*
light_func
)(
GLcontext
*
ctx
,
struct
vertex_buffer
*
VB
,
struct
g
l_pipeline_stage
*
stage
,
struct
tn
l_pipeline_stage
*
stage
,
GLvector4f
*
input
);
struct
light_stage_data
{
...
...
@@ -100,7 +100,7 @@ static void init_lighting( void )
}
static
GLboolean
run_lighting
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
static
GLboolean
run_lighting
(
GLcontext
*
ctx
,
struct
tn
l_pipeline_stage
*
stage
)
{
struct
light_stage_data
*
store
=
LIGHT_STAGE_DATA
(
stage
);
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
...
...
@@ -127,7 +127,7 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* Called in place of do_lighting when the light table may have changed.
*/
static
GLboolean
run_validate_lighting
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
GLuint
ind
=
0
;
light_func
*
tab
;
...
...
@@ -177,7 +177,7 @@ static void alloc_4f( struct gl_client_array *a, GLuint sz )
* allocate data until the first time the stage is run.
*/
static
GLboolean
run_init_lighting
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
struct
light_stage_data
*
store
;
...
...
@@ -212,7 +212,7 @@ static GLboolean run_init_lighting( GLcontext *ctx,
* Check if lighting is enabled. If so, configure the pipeline stage's
* type, inputs, and outputs.
*/
static
void
check_lighting
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
static
void
check_lighting
(
GLcontext
*
ctx
,
struct
tn
l_pipeline_stage
*
stage
)
{
stage
->
active
=
ctx
->
Light
.
Enabled
&&
!
ctx
->
VertexProgram
.
Enabled
;
if
(
stage
->
active
)
{
...
...
@@ -235,7 +235,7 @@ static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
}
}
static
void
dtr
(
struct
g
l_pipeline_stage
*
stage
)
static
void
dtr
(
struct
tn
l_pipeline_stage
*
stage
)
{
struct
light_stage_data
*
store
=
LIGHT_STAGE_DATA
(
stage
);
...
...
@@ -252,9 +252,9 @@ static void dtr( struct gl_pipeline_stage *stage )
}
}
struct
g
l_pipeline_stage
*
_tnl_lighting_stage
(
GLcontext
*
ctx
)
struct
tn
l_pipeline_stage
*
_tnl_lighting_stage
(
GLcontext
*
ctx
)
{
stage
=
CALLOC_STRUCT
(
g
l_pipeline_stage
);
stage
=
CALLOC_STRUCT
(
tn
l_pipeline_stage
);
stage
->
name
=
"lighting"
;
stage
->
recheck
=
_NEW_LIGHT
;
...
...
src/mesa/tnl/t_vb_lighttmp.h
View file @
65fdafae
/* $Id: t_vb_lighttmp.h,v 1.25.2.
1
200
2/10/15 16:56:52
keithw Exp $ */
/* $Id: t_vb_lighttmp.h,v 1.25.2.
2
200
3/01/16 00:38:44
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -60,7 +60,7 @@
*/
static
void
TAG
(
light_rgba_spec
)(
GLcontext
*
ctx
,
struct
vertex_buffer
*
VB
,
struct
g
l_pipeline_stage
*
stage
,
struct
tn
l_pipeline_stage
*
stage
,
GLvector4f
*
input
)
{
struct
light_stage_data
*
store
=
LIGHT_STAGE_DATA
(
stage
);
...
...
@@ -251,7 +251,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
static
void
TAG
(
light_rgba
)(
GLcontext
*
ctx
,
struct
vertex_buffer
*
VB
,
struct
g
l_pipeline_stage
*
stage
,
struct
tn
l_pipeline_stage
*
stage
,
GLvector4f
*
input
)
{
struct
light_stage_data
*
store
=
LIGHT_STAGE_DATA
(
stage
);
...
...
@@ -442,7 +442,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
*/
static
void
TAG
(
light_fast_rgba_single
)(
GLcontext
*
ctx
,
struct
vertex_buffer
*
VB
,
struct
g
l_pipeline_stage
*
stage
,
struct
tn
l_pipeline_stage
*
stage
,
GLvector4f
*
input
)
{
...
...
@@ -548,7 +548,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
*/
static
void
TAG
(
light_fast_rgba
)(
GLcontext
*
ctx
,
struct
vertex_buffer
*
VB
,
struct
g
l_pipeline_stage
*
stage
,
struct
tn
l_pipeline_stage
*
stage
,
GLvector4f
*
input
)
{
struct
light_stage_data
*
store
=
LIGHT_STAGE_DATA
(
stage
);
...
...
@@ -668,7 +668,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
*/
static
void
TAG
(
light_ci
)(
GLcontext
*
ctx
,
struct
vertex_buffer
*
VB
,
struct
g
l_pipeline_stage
*
stage
,
struct
tn
l_pipeline_stage
*
stage
,
GLvector4f
*
input
)
{
struct
light_stage_data
*
store
=
LIGHT_STAGE_DATA
(
stage
);
...
...
src/mesa/tnl/t_vb_normals.c
View file @
65fdafae
/* $Id: t_vb_normals.c,v 1.15.2.
2
200
2/10/17 14:26:37
keithw Exp $ */
/* $Id: t_vb_normals.c,v 1.15.2.
3
200
3/01/16 00:38:44
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -54,7 +54,7 @@ struct normal_stage_data {
static
GLboolean
run_normal_stage
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
struct
normal_stage_data
*
store
=
NORMAL_STAGE_DATA
(
stage
);
struct
vertex_buffer
*
VB
=
&
TNL_CONTEXT
(
ctx
)
->
vb
;
...
...
@@ -85,7 +85,7 @@ static GLboolean run_normal_stage( GLcontext *ctx,
static
GLboolean
run_validate_normal_stage
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
struct
normal_stage_data
*
store
=
NORMAL_STAGE_DATA
(
stage
);
...
...
@@ -136,7 +136,7 @@ static GLboolean run_validate_normal_stage( GLcontext *ctx,
static
void
check_normal_transform
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
stage
->
active
=
ctx
->
_NeedNormals
&&
!
ctx
->
VertexProgram
.
Enabled
;
/* Don't clobber the initialize function:
...
...
@@ -147,7 +147,7 @@ static void check_normal_transform( GLcontext *ctx,
static
GLboolean
alloc_normal_data
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
struct
normal_stage_data
*
store
;
...
...
@@ -166,7 +166,7 @@ static GLboolean alloc_normal_data( GLcontext *ctx,
static
void
free_normal_data
(
struct
g
l_pipeline_stage
*
stage
)
static
void
free_normal_data
(
struct
tn
l_pipeline_stage
*
stage
)
{
struct
normal_stage_data
*
store
=
NORMAL_STAGE_DATA
(
stage
);
if
(
store
)
{
...
...
@@ -183,9 +183,9 @@ static void free_normal_data( struct gl_pipeline_stage *stage )
struct
g
l_pipeline_stage
*
_tnl_normal_transform_stage
(
GLcontext
*
ctx
)
struct
tn
l_pipeline_stage
*
_tnl_normal_transform_stage
(
GLcontext
*
ctx
)
{
struct
g
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
g
l_pipeline_stage
);
struct
tn
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
tn
l_pipeline_stage
);
stage
->
name
=
"normal transform"
;
stage
->
recheck
=
_TNL_NEW_NORMAL_TRANSFORM
;
...
...
src/mesa/tnl/t_vb_points.c
View file @
65fdafae
/* $Id: t_vb_points.c,v 1.8.2.
1
200
2/10/17 14:26:37
keithw Exp $ */
/* $Id: t_vb_points.c,v 1.8.2.
2
200
3/01/16 00:38:44
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -44,7 +44,7 @@ struct point_stage_data {
* Compute attenuated point sizes
*/
static
GLboolean
run_point_stage
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
struct
point_stage_data
*
store
=
POINT_STAGE_DATA
(
stage
);
struct
vertex_buffer
*
VB
=
&
TNL_CONTEXT
(
ctx
)
->
vb
;
...
...
@@ -74,13 +74,13 @@ static GLboolean run_point_stage( GLcontext *ctx,
/* If point size attenuation is on we'll compute the point size for
* each vertex in a special pipeline stage.
*/
static
void
check_point_size
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
d
)
static
void
check_point_size
(
GLcontext
*
ctx
,
struct
tn
l_pipeline_stage
*
d
)
{
d
->
active
=
ctx
->
Point
.
_Attenuated
&&
!
ctx
->
VertexProgram
.
Enabled
;
}
static
GLboolean
alloc_point_data
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
struct
vertex_buffer
*
VB
=
&
TNL_CONTEXT
(
ctx
)
->
vb
;
struct
point_stage_data
*
store
;
...
...
@@ -98,7 +98,7 @@ static GLboolean alloc_point_data( GLcontext *ctx,
}
static
void
free_point_data
(
struct
g
l_pipeline_stage
*
stage
)
static
void
free_point_data
(
struct
tn
l_pipeline_stage
*
stage
)
{
struct
point_stage_data
*
store
=
POINT_STAGE_DATA
(
stage
);
if
(
store
)
{
...
...
@@ -109,9 +109,9 @@ static void free_point_data( struct gl_pipeline_stage *stage )
}
struct
g
l_pipeline_stage
*
_tnl_normal_transform_stage
(
GLcontext
*
ctx
)
struct
tn
l_pipeline_stage
*
_tnl_normal_transform_stage
(
GLcontext
*
ctx
)
{
struct
g
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
g
l_pipeline_stage
);
struct
tn
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
tn
l_pipeline_stage
);
stage
->
name
=
"normal transform"
;
stage
->
recheck
=
_NEW_POINT
;
...
...
src/mesa/tnl/t_vb_program.c
View file @
65fdafae
/* $Id: t_vb_program.c,v 1.14.2.
3
200
2/11/19 12:01:29
keithw Exp $ */
/* $Id: t_vb_program.c,v 1.14.2.
4
200
3/01/16 00:38:44
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -143,7 +143,7 @@ struct vp_stage_data {
/**
* This function executes vertex programs
*/
static
GLboolean
run_vp
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
static
GLboolean
run_vp
(
GLcontext
*
ctx
,
struct
tn
l_pipeline_stage
*
stage
)
{
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
struct
vp_stage_data
*
store
=
VP_STAGE_DATA
(
stage
);
...
...
@@ -289,7 +289,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
* This function validates stuff.
*/
static
GLboolean
run_validate_program
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
#if 000
/* XXX do we need any validation for vertex programs? */
...
...
@@ -353,7 +353,7 @@ static void init_color_array( struct gl_client_array *a, GLvector4f *vec )
* allocate data until the first time the stage is run.
*/
static
GLboolean
run_init_vp
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
struct
vertex_buffer
*
VB
=
&
(
tnl
->
vb
);
...
...
@@ -392,7 +392,7 @@ static GLboolean run_init_vp( GLcontext *ctx,
* Check if vertex program mode is enabled.
* If so, configure the pipeline stage's type, inputs, and outputs.
*/
static
void
check_vp
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
static
void
check_vp
(
GLcontext
*
ctx
,
struct
tn
l_pipeline_stage
*
stage
)
{
stage
->
active
=
ctx
->
VertexProgram
.
Enabled
;
...
...
@@ -416,7 +416,7 @@ static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
/**
* Destructor for this pipeline stage.
*/
static
void
dtr
(
struct
g
l_pipeline_stage
*
stage
)
static
void
dtr
(
struct
tn
l_pipeline_stage
*
stage
)
{
struct
vp_stage_data
*
store
=
VP_STAGE_DATA
(
stage
);
...
...
@@ -436,9 +436,9 @@ static void dtr( struct gl_pipeline_stage *stage )
}
}
struct
g
l_pipeline_stage
*
_tnl_vertex_program_stage
(
GLcontext
*
ctx
)
struct
tn
l_pipeline_stage
*
_tnl_vertex_program_stage
(
GLcontext
*
ctx
)
{
struct
g
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
g
l_pipeline_stage
);
struct
tn
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
tn
l_pipeline_stage
);
stage
->
name
=
"vertex-program"
;
stage
->
recheck
=
_NEW_ALL
;
...
...
src/mesa/tnl/t_vb_render.c
View file @
65fdafae
/* $Id: t_vb_render.c,v 1.31.2.
2
200
2/10/17 14:26:37
keithw Exp $ */
/* $Id: t_vb_render.c,v 1.31.2.
3
200
3/01/16 00:38:44
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -277,7 +277,7 @@ void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
static
GLboolean
run_render
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
TNLcontext
*
tnl
=
TNL_CONTEXT
(
ctx
);
struct
vertex_buffer
*
VB
=
&
tnl
->
vb
;
...
...
@@ -358,7 +358,7 @@ static GLboolean run_render( GLcontext *ctx,
/* Quite a bit of work involved in finding out the inputs for the
* render stage.
*/
static
void
check_render
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
static
void
check_render
(
GLcontext
*
ctx
,
struct
tn
l_pipeline_stage
*
stage
)
{
GLuint
i
;
...
...
@@ -404,15 +404,15 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
static
void
dtr
(
struct
g
l_pipeline_stage
*
stage
)
static
void
dtr
(
struct
tn
l_pipeline_stage
*
stage
)
{
}
struct
g
l_pipeline_stage
*
_tnl_render_stage
(
GLcontext
*
ctx
)
struct
tn
l_pipeline_stage
*
_tnl_render_stage
(
GLcontext
*
ctx
)
{
struct
g
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
g
l_pipeline_stage
);
struct
tn
l_pipeline_stage
*
stage
=
CALLOC_STRUCT
(
tn
l_pipeline_stage
);
stage
->
name
=
"render"
;
stage
->
recheck
=
(
_NEW_BUFFERS
|
...
...
src/mesa/tnl/t_vb_texgen.c
View file @
65fdafae
/* $Id: t_vb_texgen.c,v 1.13.2.
2
200
2/10/17 14:26:37
keithw Exp $ */
/* $Id: t_vb_texgen.c,v 1.13.2.
3
200
3/01/16 00:38:44
keithw Exp $ */
/*
* Mesa 3-D graphics library
...
...
@@ -517,7 +517,7 @@ static void texgen( GLcontext *ctx,
static
GLboolean
run_texgen_stage
(
GLcontext
*
ctx
,
struct
g
l_pipeline_stage
*
stage
)
struct
tn
l_pipeline_stage
*
stage
)
{
struct
vertex_buffer
*
VB
=
&
TNL_CONTEXT
(
ctx
)
->
vb
;