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 ## Highlights
 
 * [Officially an OpenXR conformant implementation](https://www.collabora.com/news-and-blog/news-and-events/monado-2100-officially-conformant-openxr-implementation.html) of the [OpenXR API](https://www.khronos.org/openxr)
-  * Supports Vulkan, OpenGL and Headless applications
+  * Supports Vulkan, OpenGL (ES), D3D11 (Windows only), D3D12 (Windows only), and Headless applications
   * Full support for Local, Stage and Action space relations
   * Action based input
   * OpenXR Extensions: