- 29 May, 2020 6 commits
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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- 28 May, 2020 34 commits
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Christoph Haag authored
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Christoph Haag authored
In particular the relation_flags indicate whether the pose is valid or a fallback pose.
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Christoph Haag authored
ensure_valid_position_and_orientation() inserts fallback poses when driver reported poses are invalid.
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Christoph Haag authored
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Christoph Haag authored
st/oxr: Don't indiscriminately set orientation & position to valid in ensure_valid_position_and_orientation()
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Christoph Haag authored
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Lubosz Sarnecki authored
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Lubosz Sarnecki authored
Hook up layer rendering when XRT_FEATURE_SERVICE is not set.
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Lubosz Sarnecki authored
Skip rendering when swapchains are invalid.
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Jakob Bornecrantz authored
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Lubosz Sarnecki authored
Make the renderer and IPC aware of multiple projection and quad layers using the layer renderer. Remove redundant code related to idle images and imported buffers and command buffer rebuild, since we now always just display the layer renderer's frame buffer. Get view and projection properties from xrt_device.
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Lubosz Sarnecki authored
Implements a layer renderer capable of handling multiple quad and projection layers rendered in it's own Vulkan pipeline.
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Lubosz Sarnecki authored
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Lubosz Sarnecki authored
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Lubosz Sarnecki authored
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Lubosz Sarnecki authored
Fixes an validation issue on NVIDIA and should bring more performance.
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Ryan Pavlik authored
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Ryan Pavlik authored
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Ryan Pavlik authored
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Ryan Pavlik authored
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Ryan Pavlik authored
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Ryan Pavlik authored
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Ryan Pavlik authored
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Ryan Pavlik authored
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Christoph Haag authored
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Christoph Haag authored
We already have a SurviveSimpleObject, no need to look for it through iteration
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
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Jakob Bornecrantz authored
st/oxr: Write out pose values on failure, better say which layer failed and also check projection layer poses
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Jakob Bornecrantz authored
Correctly validate quaternion using non-squard "length" instead of squard "length", certain combinations of elements would produce valid regular "length" but not valid squard ones.
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