- 19 Jun, 2020 1 commit
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Christoph Haag authored
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- 16 Jun, 2020 11 commits
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Christoph Haag authored
Fixes eyes not rendering evenly in VR. Sorry about this diff.
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Christoph Haag authored
This fixes scenes being dark.
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Christoph Haag authored
This makes godot 3.2+ render into our XrSwapchain directly without the need to copy the texture. The old code is still around to work on godot < 3.2.
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Christoph Haag authored
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Christoph Haag authored
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Christoph Haag authored
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Christoph Haag authored
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Christoph Haag authored
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Christoph Haag authored
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Christoph Haag authored
TODO: this binding should only be enabled when a respective extension is enabled.
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Christoph Haag authored
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- 23 Apr, 2020 1 commit
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Christoph Haag authored
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- 06 Dec, 2019 2 commits
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Christoph Haag authored
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Christoph Haag authored
caught by monado validation
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- 06 Aug, 2019 2 commits
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Christoph Haag authored
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Christoph Haag authored
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- 12 May, 2019 3 commits
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Christoph Haag authored
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Christoph Haag authored
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Christoph Haag authored
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- 18 Mar, 2019 3 commits
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Christoph Haag authored
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Christoph Haag authored
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Christoph Haag authored
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- 02 Feb, 2019 1 commit
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Bastiaan Olij authored
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- 25 Oct, 2018 2 commits
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Bastiaan Olij authored
Updated to latest OpenHMD
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Bastiaan Olij authored
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- 26 Aug, 2018 3 commits
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Bastiaan Olij authored
Added versioning info and checks for Godot 3.1
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Bastiaan Olij authored
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Bastiaan Olij authored
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- 25 Aug, 2018 2 commits
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Bastiaan Olij authored
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Bastiaan Olij authored
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- 14 Jun, 2018 2 commits
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Bastiaan Olij authored
add 3glasses driver build condition
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Douglas Xie authored
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- 30 May, 2018 3 commits
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Bastiaan Olij authored
Just grabbed latest OpenHMD master
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Bastiaan Olij authored
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Bastiaan Olij authored
Fixed crash issue in 3.1
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- 22 May, 2018 1 commit
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Bastiaan Olij authored
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- 17 May, 2018 3 commits
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Bastiaan Olij authored
Was using wrong switch for glad
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BastiaanOlij authored
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Bastiaan Olij authored
Added controller button tracking and some mapping
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