ivi-layout-private.h 5.87 KB
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/*
 * Copyright (C) 2014 DENSO CORPORATION
 *
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 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
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 */

#ifndef _ivi_layout_PRIVATE_H_
#define _ivi_layout_PRIVATE_H_

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#include <stdint.h>

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#include "compositor.h"
#include "ivi-layout-export.h"

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struct ivi_layout_view {
	struct wl_list link;	/* ivi_layout::view_list */
	struct wl_list surf_link;	/*ivi_layout_surface::view_list */
	struct wl_list pending_link;	/* ivi_layout_layer::pending.view_list */
	struct wl_list order_link;	/* ivi_layout_layer::order.view_list */

	struct weston_view *view;
	struct weston_transform transform;

	struct ivi_layout_surface *ivisurf;
	struct ivi_layout_layer *on_layer;
};

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struct ivi_layout_surface {
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	struct wl_list link;	/* ivi_layout::surface_list */
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	struct wl_signal property_changed;
	int32_t update_count;
	uint32_t id_surface;

	struct ivi_layout *layout;
	struct weston_surface *surface;

	struct ivi_layout_surface_properties prop;

	struct {
		struct ivi_layout_surface_properties prop;
	} pending;

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	struct wl_list view_list;	/* ivi_layout_view::surf_link */
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};

struct ivi_layout_layer {
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	struct wl_list link;	/* ivi_layout::layer_list */
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	struct wl_signal property_changed;
	uint32_t id_layer;

	struct ivi_layout *layout;
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	struct ivi_layout_screen *on_screen;
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	struct ivi_layout_layer_properties prop;

	struct {
		struct ivi_layout_layer_properties prop;
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		struct wl_list view_list;	/* ivi_layout_view::pending_link */
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		struct wl_list link;	/* ivi_layout_screen::pending.layer_list */
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	} pending;

	struct {
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		int dirty;
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		struct wl_list view_list;	/* ivi_layout_view::order_link */
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		struct wl_list link;	/* ivi_layout_screen::order.layer_list */
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	} order;
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	int32_t ref_count;
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};

struct ivi_layout {
	struct weston_compositor *compositor;

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	struct wl_list surface_list;	/* ivi_layout_surface::link */
	struct wl_list layer_list;	/* ivi_layout_layer::link */
	struct wl_list screen_list;	/* ivi_layout_screen::link */
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	struct wl_list view_list;	/* ivi_layout_view::link */
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	struct {
		struct wl_signal created;
		struct wl_signal removed;
	} layer_notification;

	struct {
		struct wl_signal created;
		struct wl_signal removed;
		struct wl_signal configure_changed;
	} surface_notification;

	struct weston_layer layout_layer;
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	struct weston_layer hidden_layer;
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	struct ivi_layout_transition_set *transitions;
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	struct wl_list pending_transition_list;	/* transition_node::link */
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};

struct ivi_layout *get_instance(void);

struct ivi_layout_transition;

struct ivi_layout_transition_set {
	struct wl_event_source  *event_source;
	struct wl_list          transition_list;
};

typedef void (*ivi_layout_transition_destroy_user_func)(void *user_data);

struct ivi_layout_transition_set *
ivi_layout_transition_set_create(struct weston_compositor *ec);

void
ivi_layout_transition_move_resize_view(struct ivi_layout_surface *surface,
				       int32_t dest_x, int32_t dest_y,
				       int32_t dest_width, int32_t dest_height,
				       uint32_t duration);

void
ivi_layout_transition_visibility_on(struct ivi_layout_surface *surface,
				    uint32_t duration);

void
ivi_layout_transition_visibility_off(struct ivi_layout_surface *surface,
				     uint32_t duration);


void
ivi_layout_transition_move_layer(struct ivi_layout_layer *layer,
				 int32_t dest_x, int32_t dest_y,
				 uint32_t duration);

void
ivi_layout_transition_fade_layer(struct ivi_layout_layer *layer,
				 uint32_t is_fade_in,
				 double start_alpha, double end_alpha,
				 void *user_data,
				 ivi_layout_transition_destroy_user_func destroy_func,
				 uint32_t duration);

int32_t
is_surface_transition(struct ivi_layout_surface *surface);

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void
ivi_layout_remove_all_surface_transitions(struct ivi_layout_surface *surface);

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/**
 * methods of interaction between transition animation with ivi-layout
 */
int32_t
ivi_layout_commit_changes(void);
uint32_t
ivi_layout_get_id_of_surface(struct ivi_layout_surface *ivisurf);
int32_t
ivi_layout_surface_set_destination_rectangle(struct ivi_layout_surface *ivisurf,
					     int32_t x, int32_t y,
					     int32_t width, int32_t height);
int32_t
ivi_layout_surface_set_opacity(struct ivi_layout_surface *ivisurf,
			       wl_fixed_t opacity);
int32_t
ivi_layout_surface_set_visibility(struct ivi_layout_surface *ivisurf,
				  bool newVisibility);
struct ivi_layout_surface *
ivi_layout_get_surface_from_id(uint32_t id_surface);
int32_t
ivi_layout_layer_set_opacity(struct ivi_layout_layer *ivilayer,
			     wl_fixed_t opacity);
int32_t
ivi_layout_layer_set_visibility(struct ivi_layout_layer *ivilayer,
				bool newVisibility);
int32_t
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ivi_layout_layer_set_destination_rectangle(struct ivi_layout_layer *ivilayer,
					   int32_t x, int32_t y,
					   int32_t width, int32_t height);
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int32_t
ivi_layout_layer_set_render_order(struct ivi_layout_layer *ivilayer,
				  struct ivi_layout_surface **pSurface,
				  int32_t number);
void
ivi_layout_transition_move_layer_cancel(struct ivi_layout_layer *layer);
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#endif