1. 06 Jan, 2015 1 commit
    • Kenneth Graunke's avatar
      Import Unity 5.0 built-in shaders. · f4e5cbd1
      Kenneth Graunke authored
      The Unity 3D engine ships with a number of built-in shaders, which will
      likely be used by many games.  These were originally written in HLSL,
      but translated via a bunch of software.
      
      Thanks to Aras Pranckevičius <aras@unity3d.com> for giving us a copy of
      these shaders under the MIT license.
      f4e5cbd1
  2. 14 Feb, 2014 1 commit
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  4. 13 Mar, 2012 1 commit
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  6. 17 May, 2011 4 commits