Commit dc8ef627 authored by Rob Clark's avatar Rob Clark

run: add GLES support

Reviewed-by: Matt Turner's avatarMatt Turner <mattst88@gmail.com>
parent 64199332
......@@ -60,6 +60,7 @@ enum shader_type {
TYPE_NONE,
TYPE_CORE,
TYPE_COMPAT,
TYPE_ES,
TYPE_VP,
TYPE_FP,
};
......@@ -101,6 +102,7 @@ extension_in_string(const char *haystack, const char *needle)
static struct shader *
get_shaders(const struct context_info *core, const struct context_info *compat,
const struct context_info *es,
const char *text, size_t text_size,
enum shader_type *type, unsigned *num_shaders,
bool *use_separate_shader_objects,
......@@ -109,6 +111,7 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
static const char *req = "[require]";
static const char *gl_req = "\nGL >= ";
static const char *glsl_req = "\nGLSL >= ";
static const char *glsl_es_req = "\nGLSL ES >= ";
static const char *fp_req = "\nGL_ARB_fragment_program";
static const char *vp_req = "\nGL_ARB_vertex_program";
static const char *sso_req = "\nSSO ENABLED";
......@@ -154,6 +157,18 @@ get_shaders(const struct context_info *core, const struct context_info *compat,
}
*type = TYPE_CORE;
}
} else if (memcmp(text, glsl_es_req, strlen(glsl_es_req)) == 0) {
text += strlen(glsl_es_req);
long major = strtol(text, (char **)&text, 10);
long minor = strtol(text + 1, (char **)&text, 10);
long version = major * 100 + minor;
if (unlikely(version > es->max_glsl_version)) {
fprintf(stderr, "SKIP: %s requires GLSL ES %ld\n",
shader_name, version);
return NULL;
}
*type = TYPE_ES;
} else if (memcmp(text, fp_req, strlen(fp_req)) == 0) {
*type = TYPE_FP;
} else if (memcmp(text, vp_req, strlen(vp_req)) == 0) {
......@@ -361,9 +376,13 @@ static void addenv(const char *name, const char *value)
static int
get_glsl_version(void)
{
const char *es_prefix = "OpenGL ES GLSL ES ";
const char *ver = glGetString(GL_SHADING_LANGUAGE_VERSION);
unsigned major = 0, minor = 0;
if (strstr(ver, es_prefix) == ver)
ver += strlen(es_prefix);
sscanf(ver, "%u.%u", &major, &minor);
return major * 100 + minor;
}
......@@ -402,6 +421,9 @@ create_context(EGLDisplay egl_dpy, EGLConfig cfg, enum shader_type type)
case TYPE_COMPAT:
eglBindAPI(EGL_OPENGL_API);
return eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT, &attribs[6]);
case TYPE_ES:
eglBindAPI(EGL_OPENGL_ES_API);
return eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT, es_attribs);
default:
return NULL;
}
......@@ -548,7 +570,23 @@ main(int argc, char **argv)
goto egl_terminate;
}
static struct context_info core = { 0 }, compat = { 0 };
static struct context_info core = { 0 }, compat = { 0 }, es = { 0 };
EGLContext es_ctx = create_context(egl_dpy, cfg, TYPE_ES);
if (es_ctx != EGL_NO_CONTEXT &&
eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, es_ctx)) {
es.extension_string = (char *)glGetString(GL_EXTENSIONS);
es.extension_string_len = strlen(es.extension_string);
es.max_glsl_version = get_glsl_version();
if (!extension_in_string(es.extension_string, "GL_KHR_debug")) {
fprintf(stderr, "ERROR: Missing GL_KHR_debug\n");
ret = -1;
goto egl_terminate;
}
}
EGLContext core_ctx = create_context(egl_dpy, cfg, TYPE_CORE);
......@@ -642,6 +680,20 @@ main(int argc, char **argv)
struct timespec start, end;
clock_gettime(CLOCK_THREAD_CPUTIME_ID, &start);
EGLContext es_ctx = create_context(egl_dpy, cfg, TYPE_ES);
if (es_ctx != EGL_NO_CONTEXT &&
eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, es_ctx)) {
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE,
0, NULL, GL_FALSE);
glDebugMessageControl(GL_DEBUG_SOURCE_SHADER_COMPILER,
GL_DEBUG_TYPE_OTHER,
GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL,
GL_TRUE);
glDebugMessageCallback(callback, &current_shader_name);
}
EGLContext core_ctx = create_context(egl_dpy, cfg, TYPE_CORE);
if (core_ctx != EGL_NO_CONTEXT &&
eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, core_ctx)) {
......@@ -703,7 +755,7 @@ main(int argc, char **argv)
enum shader_type type;
unsigned num_shaders;
bool use_separate_shader_objects;
struct shader *shader = get_shaders(&core, &compat,
struct shader *shader = get_shaders(&core, &compat, &es,
text, shader_test[i].filesize,
&type, &num_shaders,
&use_separate_shader_objects,
......@@ -718,6 +770,10 @@ main(int argc, char **argv)
ctx_switches++;
switch (type) {
case TYPE_ES:
eglBindAPI(EGL_OPENGL_ES_API);
ctx = es_ctx;
break;
case TYPE_CORE:
eglBindAPI(EGL_OPENGL_API);
ctx = core_ctx;
......@@ -760,7 +816,7 @@ main(int argc, char **argv)
glDeleteProgram(prog);
free(text);
}
} else if (type == TYPE_CORE || type == TYPE_COMPAT) {
} else if (type == TYPE_CORE || type == TYPE_COMPAT || type == TYPE_ES) {
GLuint prog = glCreateProgram();
for (unsigned i = 0; i < num_shaders; i++) {
......@@ -813,6 +869,7 @@ main(int argc, char **argv)
eglDestroyContext(egl_dpy, compat_ctx);
eglDestroyContext(egl_dpy, core_ctx);
eglDestroyContext(egl_dpy, es_ctx);
eglReleaseThread();
clock_gettime(CLOCK_THREAD_CPUTIME_ID, &end);
......
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