Commit 1a31939f authored by Alejandro Piñeiro's avatar Alejandro Piñeiro

run: set NULL as initial value for binding_list

Without it, under some specific compilation options, it can be
initialized to NULL or to garbage. On the latter case, if the shader
doesn't require a binding_list, would cause a crash later when it
attempts to be used.
Reviewed-by: Timothy Arceri's avatarTimothy Arceri <>
parent 20372b4d
......@@ -840,7 +840,7 @@ main(int argc, char **argv)
enum shader_type type;
unsigned num_shaders;
bool use_separate_shader_objects;
struct binding_list *binding;
struct binding_list *binding = NULL;
struct shader *shader = get_shaders(&core, &compat, &es,
text, shader_test[i].filesize,
&type, &num_shaders,
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