• Kenneth Graunke's avatar
    Import Unity 5.0 built-in shaders. · f4e5cbd1
    Kenneth Graunke authored
    The Unity 3D engine ships with a number of built-in shaders, which will
    likely be used by many games.  These were originally written in HLSL,
    but translated via a bunch of software.
    
    Thanks to Aras Pranckevičius <aras@unity3d.com> for giving us a copy of
    these shaders under the MIT license.
    f4e5cbd1
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