-
Timothy Arceri authored
This does two things: 1. Allows cross shader optimisations to be preformed on SSO programs that contain more than one stage (seems like I don't have any of these in my shader-db collection). 2. Allows us to write compilation errors to stderr. With this change I discovered a Deus Ex: MD shader was failing to compile (I've reported it to Feral). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
372703f3