From cc54c0ab87a16025194a69027837da26c9a0b753 Mon Sep 17 00:00:00 2001 From: Eric Engestrom <eric@engestrom.ch> Date: Mon, 24 Apr 2023 10:10:10 +0100 Subject: [PATCH] Revert "run: add shaderdb flag for v3d" This reverts commit 47ded5b3cbfb3d54152a843d0e2b5fa635112f1f. Mistake on my part, `V3D_DEBUG=shaderdb` is actually for manually dumping stats from random apps in the shader-db format so that they can be read using shader-db's `report.py`. Having `V3D_DEBUG=shaderdb` in shader-db makes it dump the information twice, causing issues. Signed-off-by: Eric Engestrom <eric@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> --- run.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/run.c b/run.c index 7c370ca..c713352 100644 --- a/run.c +++ b/run.c @@ -499,7 +499,7 @@ main(int argc, char **argv) addenv("R600_DEBUG", "precompile"); addenv("FD_MESA_DEBUG", "shaderdb"); addenv("VC4_DEBUG", "shaderdb"); - addenv("V3D_DEBUG", "shaderdb,precompile"); + addenv("V3D_DEBUG", "precompile"); addenv("ETNA_MESA_DEBUG", "shaderdb"); addenv("PAN_MESA_DEBUG", "precompile"); addenv("LIMA_DEBUG", "precompile"); -- GitLab