From cc54c0ab87a16025194a69027837da26c9a0b753 Mon Sep 17 00:00:00 2001
From: Eric Engestrom <eric@engestrom.ch>
Date: Mon, 24 Apr 2023 10:10:10 +0100
Subject: [PATCH] Revert "run: add shaderdb flag for v3d"

This reverts commit 47ded5b3cbfb3d54152a843d0e2b5fa635112f1f.

Mistake on my part, `V3D_DEBUG=shaderdb` is actually for manually
dumping stats from random apps in the shader-db format so that they can
be read using shader-db's `report.py`.

Having `V3D_DEBUG=shaderdb` in shader-db makes it dump the information
twice, causing issues.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
---
 run.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/run.c b/run.c
index 7c370ca..c713352 100644
--- a/run.c
+++ b/run.c
@@ -499,7 +499,7 @@ main(int argc, char **argv)
     addenv("R600_DEBUG", "precompile");
     addenv("FD_MESA_DEBUG", "shaderdb");
     addenv("VC4_DEBUG", "shaderdb");
-    addenv("V3D_DEBUG", "shaderdb,precompile");
+    addenv("V3D_DEBUG", "precompile");
     addenv("ETNA_MESA_DEBUG", "shaderdb");
     addenv("PAN_MESA_DEBUG", "precompile");
     addenv("LIMA_DEBUG", "precompile");
-- 
GitLab