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glsl-es-1.00: Only unroll a do-while-false loop once

Ian Romanick requested to merge idr/piglit:review/bug-110953 into master

This was the smallest test case that I could make that would reproduce the bug, generate actual instructions (instead of constant folding to nothing), and be small enough to run on any GPU supported by Mesa that has GLES 2.0 (i.e., i915).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110953

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