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Add more EXT_direct_state_access tests

2 commits:

ext_direct_state_access: verify possible failures when using GL_COMPILE

Verifies in a few more places that display list support is correct (e.g: check that nothing got modified before glCallList(list) when using GL_COMPILE mode)

ext_direct_state_access: test glTextureImage* with GL_PROXY_TEXTURE targets

Verify that glTextureImage*DEXT function works when using proxy targets and generates the correct error if texture name is != 0. Note: this one fails on Nvidia 410.104 because it generates GL_INVALID_ENUM instead of the expected GL_INVALID_OPERATION.

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