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shader_runner: sscanf returns incorrect value on 32-bit build

Yevhenii Kolesnikov requested to merge GL/piglit:fix/shader_runner_parse into master

A number of tests were reporting failure on 32-bit build, due to sscanf incorrectly parsing hexadecimal values of -0.0 and NaN.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107677

Signed-off-by: Yevhenii Kolesnikov yevhenii.kolesnikov@globallogic.com

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