shader-db crashes when running piglit shaders
ben@besd.de
Submitted byAssigned to Piglit Mailing List
Link to original bug (#106052)
Description
It shouldn't, should it?
ATTENTION: default value of option allow_glsl_extension_directive_midshader overridden by environment. ERROR: shaders/csgo/fp-1.shader_test failed to compile ERROR: shaders/piglit/e0638f1c9eca81c574bcd627e60f62282ec8ff75_3.shader_test failed to compile: 0:1(12): error: extension `GL_OES_EGL_image_external' unsupported in fragment shader
ERROR: shaders/piglit/5494a68e2d2804590b505fa3639cba5753f7ad07_3.shader_test failed to compile: 0:1(11): error: syntax error, unexpected NEW_IDENTIFIER, expecting BASIC_TYPE_TOK or STRUCT or VOID_TOK or TYPE_IDENTIFIER
ERROR: shaders/piglit/5494a68e2d2804590b505fa3639cba5753f7ad07_3.shader_test failed to compile: 0:1(17): error: syntax error, unexpected BASIC_TYPE_TOK, expecting '{'
=> CRASHED <= while processing these shaders:
shaders/piglit/31f45c3387576beac1a7f5ea33b116f61711942e_3.shader_test
shaders/piglit/d553aae412090e34289d9e3ae30faf7a5f4828a9_3.shader_test
shaders/piglit/c8e89407effb43a2a5dfdfbe07f2105335c00389_2.shader_test
shaders/piglit/b3f09aeeda5f196f8f53d692d039c5596e7da3de_699.shader_test
shaders/piglit/0e67bb066d9a577798046ae2181c5ee934c90264_2.shader_test
shaders/piglit/174b4d638e3afe8eb11b180ef20e1ea55279f47a_455.shader_test
shaders/piglit/a23083b6b74ed805a670bd833b3000a46e21c721_4.shader_test
shaders/piglit/a45151d54ca1261531972431b80fedf96d62e441_3.shader_test