1. 28 Jun, 2017 1 commit
  2. 30 Nov, 2015 1 commit
  3. 05 Nov, 2015 1 commit
    • Neil Roberts's avatar
      fbo-depth-array: Don't create an enormous color render target · 3807933f
      Neil Roberts authored
      When the -fbo option is given to the fbo-depth-array test it tries to
      render to a range of different depth/stencil buffer sizes with
      dimensions of up to 8192. It verifies the rendering was correct by
      binding the depth or stencil buffer as a texture source, rendering the
      texture into the Piglit winsys fbo and then probing the result. In
      order to cope with all of the possible buffer sizes it was setting the
      winsys framebuffer size to 8192x8192. Doing glReadPixels on a buffer
      this size causes problems for some platforms and makes the test run
      extremely slowly. The point of the test is just to check rendering to
      depth and stencil array textures of different sizes so the size of the
      renderbuffer isn't really relevant. This patch makes it instead leave
      the winsys buffer at the default size when an FBO is used and then
      render the texture multiple times in slices until it has checked the
      entire texture.
      Acked-by: default avatarBen Widawsky <benjamin.widawsky@intel.com>
      3807933f
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  31. 21 May, 2009 1 commit
    • Vinson Lee's avatar
      Reorder includes in fbo tests. · 635c3687
      Vinson Lee authored
      Include the standard headers before including glut.h.
      
      This fixes this MSVC compile error.
      error C2381: 'exit' : redefinition; __declspec(noreturn)
      635c3687
  32. 30 Apr, 2009 1 commit
  33. 24 Apr, 2009 1 commit
    • Vinson Lee's avatar
      Mac OS fixes for fbo tests · 5d9df119
      Vinson Lee authored
      Include GLUT/glut.h instead of GL/glut.h on Mac OS. With this patch,
      all the fbo tests compile and run on Mac OS.
      5d9df119
  34. 23 Apr, 2009 2 commits