Commit e84401c5 authored by Ian Romanick's avatar Ian Romanick

glsl: Verify that open-code bitfieldReverse is not improperly optimized

I observed that on Sandybridge several Unreal Engine 4 tech demos tried
to generate BFREV instrucitons that are not supported on that platform.

v2: s/uint/unsigned int/ in the EXT_gpu_shader4 version of the test.
Noticed by Pierre-Eric Pelloux-Prayer.
Reviewed-by: Pierre-Eric Pelloux-Prayer's avatarPierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
parent f3dafef9
Pipeline #69189 passed with stage