Commit d24a6141 authored by Brian Paul's avatar Brian Paul

wgl: add new multi-context, multi-window rendering tests

Like the corresponding glx tests which I recently added.
Both pass on native NVIDIA drivers.  The multi-context-single-window
test fails with the VMware OpenGL driver.

Reviewed-by: Neha Bhende<bhenden@vmware.com>
parent e9ae0fb4
......@@ -839,6 +839,8 @@ with profile.test_list.group_manager(
PiglitGLTest, 'wgl',
require_platforms=['wgl']) as g:
g(['wgl-sanity'])
g(['wgl-multi-context-single-window'])
g(['wgl-multi-window-single-context'])
with profile.test_list.group_manager(
PiglitGLTest,
......
......@@ -22,6 +22,8 @@ IF(PIGLIT_BUILD_WGL_TESTS)
${X11_X11_LIB}
)
piglit_add_executable (wgl-sanity wgl-sanity.c)
piglit_add_executable (wgl-multi-context-single-window wgl-multi-context-single-window.c)
piglit_add_executable (wgl-multi-window-single-context wgl-multi-window-single-context.c)
ENDIF(PIGLIT_BUILD_WGL_TESTS)
# vim: ft=cmake:
/*
* Copyright © 2017 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/*
* Test rendering into one window with multiple contexts.
*
* Authors:
* Brian Paul
*/
#include <assert.h>
#include <stdio.h>
#include "piglit-util-gl.h"
#include "piglit-wgl-util.h"
#define MAX_CONTEXTS 8
static HGLRC ctx[MAX_CONTEXTS];
static int num_contexts = MAX_CONTEXTS;
static HWND win;
static const float colors[MAX_CONTEXTS][4] = {
{1, 0, 0, 1},
{0, 1, 0, 1},
{0, 0, 1, 1},
{0, 1, 1, 1},
{1, 0, 1, 1},
{1, 1, 0, 1},
{1, 1, 1, 1},
{.5, .5, .5, 1},
};
static int rect_size = 40;
static int
rect_pos(int i)
{
return i * rect_size / 2;
}
enum piglit_result
draw(void)
{
int i;
bool pass = true;
/* draw a series of colored quads, one per context, at increasing
* Z distance.
*/
for (i = 0; i < num_contexts; i++) {
if (!wglMakeCurrent(GetDC(win), ctx[i])) {
fprintf(stderr, "wglMakeCurrent failed\n");
return PIGLIT_FAIL;
}
if (i == 0) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, piglit_width, 0, piglit_height, 0, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
float p = rect_pos(i);
float z = -i / 10.0;
glTranslatef(p, p, z);
glColor4fv(colors[i]);
piglit_draw_rect(0, 0, rect_size, rect_size);
glPopMatrix();
}
/* probe rendering */
wglMakeCurrent(GetDC(win), ctx[0]);
for (i = 0; i < num_contexts; i++) {
int x = rect_pos(i) + rect_size * 3 / 4;
int p = piglit_probe_pixel_rgb(x, x, colors[i]);
if (!p) {
printf("Failed probe for rect/context %d\n", i);
pass = false;
}
}
SwapBuffers(GetDC(win));
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
int
main(int argc, char **argv)
{
int i;
piglit_width = 500;
piglit_height = 500;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-auto") == 0) {
piglit_automatic = 1;
break;
}
}
win = piglit_get_wgl_window();
assert(win);
for (i = 0; i < num_contexts; i++) {
ctx[i] = piglit_get_wgl_context(win);
assert(ctx[i]);
}
if (!wglMakeCurrent(GetDC(win), ctx[0])) {
fprintf(stderr, "wglMakeCurrent failed\n");
return 0;
}
piglit_dispatch_default_init(PIGLIT_DISPATCH_GL);
piglit_wgl_event_loop(draw);
return 0;
}
/*
* Copyright © 2017 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/*
* Test rendering into multiple windows with one context.
*
* Authors:
* Brian Paul
*/
#include <assert.h>
#include <stdio.h>
#include "piglit-util-gl.h"
#include "piglit-wgl-util.h"
#define MAX_WINDOWS 8
static HWND win[MAX_WINDOWS];
static int num_windows = MAX_WINDOWS;
static HGLRC ctx;
static const float colors[MAX_WINDOWS][4] = {
{1, 0, 0, 1},
{0, 1, 0, 1},
{0, 0, 1, 1},
{0, 1, 1, 1},
{1, 0, 1, 1},
{1, 1, 0, 1},
{1, 1, 1, 1},
{.5, .5, .5, 1},
};
enum piglit_result
draw(void)
{
int i;
bool pass = true;
/* draw colored quad in each window */
for (i = 0; i < num_windows; i++) {
wglMakeCurrent(GetDC(win[i]), ctx);
glClear(GL_COLOR_BUFFER_BIT);
glColor4fv(colors[i]);
piglit_draw_rect(-1, -1, 2, 2);
}
/* probe windows */
for (i = 0; i < num_windows; i++) {
wglMakeCurrent(GetDC(win[i]), ctx);
glReadBuffer(GL_BACK);
/* only read back 20x20 region instead of
* piglit_width x piglit_height since Windows may
* resize our windows.
*/
int p = piglit_probe_rect_rgb(0, 0, 20, 20,
colors[i]);
SwapBuffers(GetDC(win[i]));
if (!p) {
printf("Failed probe in window %d\n", i);
pass = false;
}
}
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
int
main(int argc, char **argv)
{
int i;
piglit_width = 100;
piglit_height = 100;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-auto") == 0) {
piglit_automatic = 1;
break;
}
}
/* Create windows */
for (i = 0; i < num_windows; i++) {
win[i] = piglit_get_wgl_window();
MoveWindow(win[i], i*130, 0,
piglit_width, piglit_height, FALSE);
assert(win[i]);
}
ctx = piglit_get_wgl_context(win[0]);
assert(ctx);
if (!wglMakeCurrent(GetDC(win[0]), ctx)) {
fprintf(stderr, "wglMakeCurrent failed\n");
return 0;
}
piglit_dispatch_default_init(PIGLIT_DISPATCH_GL);
piglit_wgl_event_loop(draw);
return 0;
}
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