diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-const.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-const.shader_test new file mode 100644 index 0000000000000000000000000000000000000000..16f73a4a9bb31298857e01a6d7d26657390db5f5 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-const.shader_test @@ -0,0 +1,72 @@ +# This test verifies that dynamically uniform indexing of sampler arrays +# in the fragment shader behaves correctly. + +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader passthrough] + +[fragment shader] +#version 150 +#extension GL_ARB_gpu_shader5: require + +struct S { + sampler2D tex[2]; +}; + +uniform S s[4]; + +uniform int n; + +out vec4 color; + +void main() +{ + color = texture(s[n].tex[1], vec2(0.5, 0.5)); +} + +[test] +clear color 0.2 0.2 0.2 0.2 +clear + +uniform int s[0].tex[1] 0 +uniform int s[1].tex[1] 1 +uniform int s[2].tex[1] 2 +uniform int s[3].tex[1] 3 + +texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +uniform int n 0 +draw rect -1 -1 1 1 + +relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0) + +uniform int n 1 +draw rect 0 -1 1 1 + +relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0) + +uniform int n 2 +draw rect -1 0 1 1 + +relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0) + +uniform int n 3 +draw rect 0 0 1 1 + +relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0) diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-nonconst.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-nonconst.shader_test new file mode 100644 index 0000000000000000000000000000000000000000..88310ab74261e7507e8ff4f00c693d5f8e78eced --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-nonconst.shader_test @@ -0,0 +1,77 @@ +# This test verifies that dynamically uniform indexing of sampler arrays +# in the fragment shader behaves correctly. + +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader passthrough] + +[fragment shader] +#version 150 +#extension GL_ARB_gpu_shader5: require + +struct S { + sampler2D tex[2]; +}; + +uniform S s[2]; + +uniform int n; +uniform int m; + +out vec4 color; + +void main() +{ + color = texture(s[n].tex[m], vec2(0.5, 0.5)); +} + +[test] +clear color 0.2 0.2 0.2 0.2 +clear + +uniform int s[0].tex[0] 0 +uniform int s[0].tex[1] 1 +uniform int s[1].tex[0] 2 +uniform int s[1].tex[1] 3 + +texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +uniform int n 0 +uniform int m 0 +draw rect -1 -1 1 1 + +relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0) + +uniform int n 0 +uniform int m 1 +draw rect 0 -1 1 1 + +relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0) + +uniform int n 1 +uniform int m 0 +draw rect -1 0 1 1 + +relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0) + +uniform int n 1 +uniform int m 1 +draw rect 0 0 1 1 + +relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0) diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler.shader_test new file mode 100644 index 0000000000000000000000000000000000000000..9c6df15c1c4c2174c268dc690e7e2ce893ea2ab3 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler.shader_test @@ -0,0 +1,72 @@ +# This test verifies that dynamically uniform indexing of sampler arrays +# in the fragment shader behaves correctly. + +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader passthrough] + +[fragment shader] +#version 150 +#extension GL_ARB_gpu_shader5: require + +struct S { + sampler2D tex; +}; + +uniform S s[4]; + +uniform int n; + +out vec4 color; + +void main() +{ + color = texture(s[n].tex, vec2(0.5, 0.5)); +} + +[test] +clear color 0.2 0.2 0.2 0.2 +clear + +uniform int s[0].tex 0 +uniform int s[1].tex 1 +uniform int s[2].tex 2 +uniform int s[3].tex 3 + +texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0) +texparameter 2D min nearest +texparameter 2D mag nearest + +uniform int n 0 +draw rect -1 -1 1 1 + +relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0) + +uniform int n 1 +draw rect 0 -1 1 1 + +relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0) + +uniform int n 2 +draw rect -1 0 1 1 + +relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0) + +uniform int n 3 +draw rect 0 0 1 1 + +relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0)