-
Paul Berry authored
These tests exercise a bug I found in the Mesa i965 fragment shader: when computing abs(-x), if the intermediate value (-x) was used elsewhere in the shader, then abs(-x) was incorrectly computed as -abs(x). The failure did not occur if the intermediate value was not used, so this bug was not caught by the glsl-{fs,vs}-abs-neg.shader_test.
4e2c61e4