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Timothy Arceri authored
These tests have been adapted from the glsl-1.20 clipping tests. This tests both setting gl_ClipVertex in the geometry shader and using the gs to passthrough the gl_ClipVertex value from the vertex shader. I tested these on NVIDIA 384.111 binary driver but some of these get a cryptic error message: variable "gl_ClipVertex" domain conflicts with semantics "CLPV" However I believe the tests are correct and this is a driver bug. Tested-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Marek Olšák <marek.olsak@amd.com>
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