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Jamey Sharp authored
OpenGL 4.5 Core Profile section 7.1, in the documentation for CompileShader, says: "Changing the source code of a shader object with ShaderSource does not change its compile status or the compiled shader code." This test creates a shader, compiles it, changes its source, and links it. The spec requires rendering done with this shader to be consistent with the old source, not the new source, since the shader isn't compiled again after the source is changed. Signed-off-by: Jamey Sharp <jamey@minilop.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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