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Ian Romanick authored
Optimizing GLSL linkers may reduce the size of the uniform array if tail elements are not accessed. Shader runner will fail the test if one of the set uniforms doesn't have a location. Previously these tests would fail on AMD's closed-source driver for this reason. Now they pass. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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