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Old glsl-deriv-varyings test has been migrated to shader_runner and, also, splitted in four different tests: * glsl-derivs-varyings * glsl-derivs-sign * glsl-derivs-abs * glsl-derivs-abs-sign In addition, expectations for the tests involving the abs operator have been corrected. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87407 Signed-off-by: Andres Gomez <agomez@igalia.com> Tested-by: Mark Janes <mark.a.janes@intel.com>
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