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Roland Scheidegger authored
The existing fbo-blending-formats test is mostly useless for anything but unorm formats, since it does not test any values outside [0,1] (neither for src, dst, intermeidate calculations, blend result). I tried to enhance it but it got too complex, in particular because I really want to test snorm, not floats (which aren't really validated much neither), because if you actually use int math for them it's difficult to handle and llvmpipe had lots of bugs. And it's not even obvious from the GL spec when clamping actually happens (in particular, the inverse blend factors will be in range [0,2]). snorm blending is sort of semi-supported in GL, the presence of EXT_texture_snorm doesn't guarantee it (and nvidia doesn't support the extension, presumably because they can't or don't want to deal with the legacy alpha/luminance/intensity formats), and while GL 3.1 introduces the snorm formats too it isn't guaranteed for rendering neither (for GLES OTOH th...
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