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Ian Romanick authored
This fixes all of the GL_ARB_explicit_attribute_location tests except glsl-explicit-location-05 on the AMD drivers. This is a bug in their driver. The spec clearly spells out this behavior in issue #6: "6. What happens if an input or output variable is declared in two shader objects with an attribute location assigned in one shader but not the other. RESOLVED. The link will succeed and use the explicit assignment from the first shader, as long as there are no other conflicting assignments." Fixes bugzilla #31804.
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