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Timothy Arceri authored
This tests a bug in Mesa where explicit locations are not taken into account when assigning varying locations which results in two inputs/outputs being given the same location. Test results: Nvidia GeForce 840M - NVIDIA 352.41: pass i965 - Mesa 11.1-dev: fail V4: - fixed indentation and require a minimum of GLSL 1.20 (both spotted by Gregory) V3: - use helper function to format and link shaders - add array and arrays of arrays subtests - allow test to be run concurrently V2: use pick_a_glsl_version() helper Reviewed-by: Gregory Hainaut <gregory.hainaut@gmail.com>
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