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Paul Berry authored
Previous patches set up the piglit-dispatch infrastructure but did not use it. This patch enables piglit-dispatch and uses it instead of GLEW. - No piglit regressions on Intel SandyBridge (Linux) or the nVidia binary blob for Linux. - One regression on Mac OSX: after this patch, shaders/gpu_shader4_attribs incorrectly skips. This happens because the functions tested by shaders/gpu_shader4_attribs are defined in both EXT_gpu_shader4 and NV_vertex_program4 extensions. Piglit-dispatch is not yet capable of understanding that a function might be defined with the same name in multiple extension specs (because it is based on the gl.spec file from www.opengl.org, which fails to encode this information). I plan to address this in a future patch. - Spot checked on Microsoft Windows. v2: Remove redundant includes of GL headers.
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