fbo-nodepth-test.c 3.09 KB
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/*
 * Copyright © 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

/** @file fbo-nodepth-test.c
 *
 * Tests that when the FBO has no depth buffer, the depth test always
 * succeeds regardless of depth func.
 */

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#include "piglit-util-gl-common.h"
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PIGLIT_GL_TEST_MAIN(
    128 /*window_width*/,
    128 /*window_height*/,
    GLUT_RGB | GLUT_DOUBLE)
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enum piglit_result
piglit_display(void)
{
	GLboolean pass = GL_TRUE;
	GLuint tex, fb;
	GLenum status;
	float green[] = {0, 1, 0, 0};

	glGenTextures(1, &tex);
	glBindTexture(GL_TEXTURE_2D, tex);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
		     piglit_width, piglit_height, 0,
		     GL_RGBA, GL_UNSIGNED_BYTE, NULL);

	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

	glGenFramebuffersEXT(1, &fb);
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
	glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
				  GL_COLOR_ATTACHMENT0_EXT,
				  GL_TEXTURE_2D,
				  tex,
				  0);
	assert(glGetError() == 0);

	status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
	if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
		fprintf(stderr, "fbo incomplete (status = 0x%04x)\n", status);
		piglit_report_result(PIGLIT_SKIP);
	}

	glClearColor(1.0, 0.0, 0.0, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_NEVER);
	glColor4fv(green);
	piglit_draw_rect(0, 0, piglit_width, piglit_height);

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	pass = pass && piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, green);
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	glDisable(GL_DEPTH_TEST);
	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
	glEnable(GL_TEXTURE_2D);
	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
	piglit_draw_rect_tex(0, 0, piglit_width, piglit_height,
			     0, 0, 1, 1);
	glDisable(GL_TEXTURE_2D);

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	piglit_present_results();
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	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
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}

void
piglit_init(int argc, char **argv)
{
	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	piglit_require_extension("GL_EXT_framebuffer_object");
}