1. 24 Oct, 2018 1 commit
  2. 17 Oct, 2018 2 commits
  3. 03 Oct, 2018 1 commit
  4. 07 Sep, 2018 1 commit
  5. 04 Sep, 2018 1 commit
  6. 21 Aug, 2018 6 commits
  7. 16 Aug, 2018 1 commit
  8. 07 Aug, 2018 1 commit
  9. 03 Aug, 2018 1 commit
  10. 31 Jul, 2018 1 commit
  11. 27 Jul, 2018 2 commits
  12. 09 Jul, 2018 7 commits
  13. 04 Jul, 2018 1 commit
  14. 30 Jun, 2018 1 commit
  15. 28 Jun, 2018 1 commit
  16. 27 Jun, 2018 4 commits
    • Timothy Arceri's avatar
      arb_draw_indirect: test when 0 bound to DRAW_INDIRECT_BUFFER in compat · 5b92c2bf
      Timothy Arceri authored
      From the ARB_draw_indirect spec:
      
          "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
          compatibility profile, this indicates that DrawArraysIndirect and
          DrawElementsIndirect are to source their arguments directly from the
          pointer passed as their <indirect> parameters."
      Reviewed-by: default avatarIan Romanick <ian.d.romanick@intel.com>
      5b92c2bf
    • Ian Romanick's avatar
      nv_fog_distance: Test interactions with GL_FOG_COORDINATE · 7e2235cd
      Ian Romanick authored
      The issuses section of GL_NV_fog_distance says:
      
          How does this extension interact with the EXT_fog_coord extension?
      
               If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT, then
               the fog distance mode is ignored.  However, the fog distance
               mode is used when the FOG_COORDINATE_SOURCE_EXT is set to
               FRAGMENT_DEPTH_EXT.  Essentially, when the EXT_fog_coord
               functionality is enabled, the fog distance is supplied by the
               user-supplied fog-coordinate so no automatic fog distance
               computation is performed.
      
      A heavily modified version of this test passes on a Geforce3 (NV20)
      running NVIDIA's 71.86.15 drivers.  These are the last drivers that
      support NV10 through NV2x, and they are shipped in 2011.
      
      v2: Use piglit_draw_rect_z and fix a space-before-tab problem.  Both
      suggested by Eric.
      Signed-off-by: default avatarIan Romanick <ian.d.romanick@intel.com>
      Reviewed-by: Eric Anholt's avatarEric Anholt <eric@anholt.net>
      7e2235cd
    • Ian Romanick's avatar
      nv_fog_distance: Simple rendering test · cf9fcd4d
      Ian Romanick authored
      A heavily modified version of this test passes on a Geforce3 (NV20)
      running NVIDIA's 71.86.15 drivers.  These are the last drivers that
      support NV10 through NV2x, and they are shipped in 2011.
      
      v2: Use piglit_draw_rect_z instead of the VBO complexity.  Cuts about 80
      lines of code.  Suggested by Eric.
      Signed-off-by: default avatarIan Romanick <ian.d.romanick@intel.com>
      Acked-by: Eric Anholt's avatarEric Anholt <eric@anholt.net>
      cf9fcd4d
    • Ian Romanick's avatar
      nv_fog_distance: Simple touch test for the enums · cc672d13
      Ian Romanick authored
      v2: Explicitly use GL_NO_ERROR instead of expected_error in the
      'piglit_is_extension_supported("GL_NV_fog_distance") &&
      !piglit_is_extension_supported("GL_SGIS_fog_function")' block.  Based on
      conversation with Eric.
      
      v3: Add some missing newlines in printfs.  This caused the CI to show
      "Incomplete run" instead of pass.
      Signed-off-by: default avatarIan Romanick <ian.d.romanick@intel.com>
      cc672d13
  17. 26 Jun, 2018 6 commits
  18. 21 Jun, 2018 2 commits