1. 14 May, 2010 2 commits
  2. 13 May, 2010 5 commits
  3. 11 May, 2010 1 commit
  4. 10 May, 2010 5 commits
  5. 07 May, 2010 1 commit
    • Brian Paul's avatar
      trinity-fp1: fix invalid glMultiTexCoord2f() calls · 738b9dfc
      Brian Paul authored
      The first parameter isn't an integer but a GL_TEXTUREx token.
      Because Mesa masks the tex unit param with 0x7 we were getting the
      right texture unit anyway but that might not work with other OpenGL
      implementations.
      
      Also, don't use texcoord S=1.0 with GL_REPEAT mode since a little
      bit of arithmetic error (such as with SSE) can cause this to become
      integer texcoord 0 or 255 (if width=256) depending on the multiply
      instruction.  Use zero to be more reliable.
      
      Fixes gallium/softpipe/sse failure (bug 23318).
      738b9dfc
  6. 04 May, 2010 4 commits
  7. 01 May, 2010 7 commits
  8. 30 Apr, 2010 1 commit
    • Vinson Lee's avatar
      glsl2/function-08.frag: Negative test for incompatible types. · 82b66114
      Vinson Lee authored
      This is currently identical to the shaders glsl-vs-functions-3 test,
      which is a malformed shader. However, the Mesa GLSL compiler crashes on
      this case.
      
      This patch commits the shader as a separate glsl2 negative test case
      before fixing glsl-vs-functions-3.
      82b66114
  9. 29 Apr, 2010 4 commits
  10. 28 Apr, 2010 1 commit
  11. 25 Apr, 2010 6 commits
  12. 24 Apr, 2010 1 commit
  13. 23 Apr, 2010 2 commits