1. 29 Apr, 2011 1 commit
  2. 17 Feb, 2011 1 commit
  3. 18 Jul, 2010 1 commit
    • Vinson Lee's avatar
      fbo-drawbuffers-maxtargets: Gracefully handle glUseProgram errors. · 112002ed
      Vinson Lee authored
      On Mac OS X the fragment shader doesn't compile which eventually results
      in an assertion failure in the test. Check for glUseProgram error
      earlier and gracefully report a failure instead.
      
      The Apple GLSL compiler gives this compilation error.
      Failed to compile FS: ERROR: 0:4: 'gl_FragData' : Indirect access to
      fragment shader output is not handled
      WARNING: 0:4: 'gl_FragData[0]' : Indirect reference to an array with a
      single element, not likely the desired construct.
      112002ed
  4. 31 May, 2010 1 commit
  5. 23 May, 2010 1 commit
  6. 06 Apr, 2010 2 commits
  7. 26 Jan, 2010 1 commit
  8. 29 Dec, 2009 2 commits
  9. 15 Dec, 2009 1 commit
  10. 30 Sep, 2009 1 commit
  11. 29 Sep, 2009 1 commit
  12. 29 Aug, 2009 1 commit
  13. 26 Aug, 2009 1 commit
  14. 25 Aug, 2009 1 commit
  15. 06 Aug, 2009 1 commit
  16. 04 Aug, 2009 2 commits
  17. 22 May, 2009 1 commit
    • Vinson Lee's avatar
      MSVC fixes for shaders tests · 79ed1a94
      Vinson Lee authored
      This patch fixes some shaders tests compilation errors with MSVC.
      Reorder includes.
      Remove inclusion of unistd.h.
      Move variable declarations to start of a block.
      79ed1a94
  18. 20 May, 2009 1 commit
  19. 13 May, 2009 1 commit
  20. 05 May, 2009 1 commit