1. 08 Mar, 2012 1 commit
  2. 29 Apr, 2011 1 commit
  3. 27 Jul, 2010 1 commit
  4. 17 Apr, 2010 1 commit
  5. 15 Dec, 2009 1 commit
  6. 13 Nov, 2009 3 commits
    • Vinson Lee's avatar
      glsl-lod-bias: Add component accessor to vertex shader. · 82d17fae
      Vinson Lee authored
      Fixes GLSL compilation error on Mac OS.
      82d17fae
    • Ian Romanick's avatar
      glsl-lod-bias: Lots of changes · 26962c0b
      Ian Romanick authored
      Previously the test had a pretty significant flaw that limited its
      utility.  The texture was much smaller than the squares being drawn,
      and the checkerboard tiles in the texture were 1x1.  This resulted in
      the unbiased LOD being negative (magnification).  If any positive LOD
      were selected, the result would be uniformly blurred tile colors.
      
      This changes the test in serveral ways.
      
      1. Make the texture larger and draw squares the same size.  This
      results in an unbiased LOD of 0.0.
      
      2. Pass the bias to the shader via a uniform.
      
      3. Draw with all the positive LODs that don't cause checkerboard tiles
      to be blurred into their neighbors.
      
      4. Set the blend mode so that we actually get gray where the nominally
      pink checkerboard tiles are drawn.
      26962c0b
    • Ian Romanick's avatar
      glsl-lod-bias: Many minor clean-ups · 01aed616
      Ian Romanick authored
      This includes setting the min filter to GL_NEAREST_MIPMAP_NEAREST
      instead of setting the mag filter.
      01aed616
  7. 30 Sep, 2009 1 commit
  8. 29 Sep, 2009 1 commit
  9. 16 Sep, 2009 1 commit
  10. 12 Sep, 2009 1 commit
  11. 11 Sep, 2009 1 commit
  12. 08 Sep, 2009 4 commits