1. 10 Oct, 2012 3 commits
  2. 09 Oct, 2012 1 commit
  3. 08 Oct, 2012 2 commits
  4. 07 Oct, 2012 2 commits
  5. 05 Oct, 2012 2 commits
  6. 03 Oct, 2012 7 commits
  7. 02 Oct, 2012 2 commits
    • Robert Bragg's avatar
      egl-nok-swap-region: probe front not back buffer · 8f9beee8
      Robert Bragg authored
      The egl-nok-swap-buffer was mistakenly reading the back buffer to test
      the correctness of eglSwapRegionNOK but once the second glClear() to red
      has been issued the whole back buffer is red and so the test would
      always passed since it only probed points it expected to be red anyway.
      This patch now uses egl_probe_front_pixel_rgb to read the front buffer
      instead and in addition to checking that certain pixels should be red,
      it also checks that other pixels are still green.
      Reviewed-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
    • Robert Bragg's avatar
      egl-util: Adds probe_front_pixel_rgb function · 2656238a
      Robert Bragg authored
      This adds an egl_probe_front_pixel_rgb function that is analogous to
      piglit_probe_pixel_rgba except it probes the front buffer instead of
      probing the back buffer.
      Reviewed-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
  8. 01 Oct, 2012 2 commits
  9. 29 Sep, 2012 3 commits
  10. 26 Sep, 2012 2 commits
    • Brian Paul's avatar
      s3tc-errors: test GL error checking with s3tc textures · 8a9deb3a
      Brian Paul authored
      Check for expected OpenGL errors related to texture compression.  For
      example, glCompresedTexSubImage2D() offset/size values must be multiples
      of four.
      This test could be expanded to cover other compression formats in the future.
      Also, this test contains some texture compression helper functions that could
      be made into piglit utility functions.
      Verified with NVIDIA's driver.  One error found in Mesa, to be fixed soon.
    • Brian Paul's avatar
      piglit: add piglit_rgbw_image() helper · 7c8fe337
      Brian Paul authored
      Create an image buffer with red, green, blue, white quadrants.
      This code was extracted out of the piglit_rgbw_texture() function.
      The piglit_rgbw_texture() function is then rewritten to use the new
      piglit_rgbw_image() function.
  11. 24 Sep, 2012 3 commits
  12. 23 Sep, 2012 1 commit
    • Dave Airlie's avatar
      arb_texture_cube_map_array: add a bunch of compiler tests for new functions · 16358d4e
      Dave Airlie authored
      This was originally generated by a script until I realised the script
      was actually nearly just the contents of the files (there really is
      that little overlap), so drop the script and just push the files.
      This should test (non-textureSize ones)
            gvec4 texture(gsamplerCubeArray sampler, vec4 coord
                          [, float bias])
            gvec4 textureLod(gsamplerCubeArray sampler, vec4 coord, float lod)
            float texture(samplerCubeArrayShadow sampler, vec4 coord, float compare)
            gvec4 textureGrad(gsamplerCubeArray sampler, vec4 coord,
                              vec3 ddx, vec3 ddy);
      work at the compiler level.
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
  13. 22 Sep, 2012 9 commits
  14. 20 Sep, 2012 1 commit