- 19 Feb, 2011 1 commit
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Brian Paul authored
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- 18 Feb, 2011 11 commits
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Marek Olšák authored
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Dave Airlie authored
This renders all the slices across the window, and all 4 tests down the window, it also doesn't bail on failure quite so early so you can use it to debug all stages at once. Signed-off-by:
Dave Airlie <airlied@redhat.com>
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
glGenerateMipmap doesn't make sense with integer textures. It all fails with fglrx. Unfortunately, the specification is silence on this. Feel free to let me know if you think otherwise.
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Marek Olšák authored
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Marek Olšák authored
accidentally broken when fixing GL_DEPTH32F_STENCIL8
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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- 17 Feb, 2011 17 commits
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Brian Paul authored
Multi-pass algorithms that compare fragment Z to a depth texture sample can exercise this sort of thing.
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U. Artie Eoff authored
Replaced poolName in the Test constructor with runConcurrent boolean option. runConcurrent defaults to False. When True, the Test pushes its doRunWork to the ConcurrentTestPool to be executed in another thread. When False, doRunWork is executed immediately on the calling thread (main thread). Reviewed-by:
Chad Versace <chad.versace@intel.com>
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U. Artie Eoff authored
Remove ThreadPools from threads module since it is no longer needed/used. ConcurrentTestPool is now the only threadpool needed to manage cpu-only tests. Reviewed-by:
Chad Versace <chad.versace@intel.com>
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U. Artie Eoff authored
This is an intermediate change that moves the "base" (or gpu) tests to the main thread and the other (cpu-only) tests to the ConcurrentTestPool threads. This restores ctrl-c behavior for gpu tests. Reviewed-by:
Chad Versace <chad.versace@intel.com>
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U. Artie Eoff authored
The ConcurrentTestPool singleton will simplify the threading model and remove the need to manage multiple ThreadPools. Only one threadpool is currently needed at this time and is meant to execute cpu-only tests in separate threads. Reviewed-by:
Chad Versace <chad.versace@intel.com>
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Marek Olšák authored
This is unimplemented in Mesa, unfortunately. Passes with fglrx.
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
This should hopefully fix linking failures.
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Marek Olšák authored
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Marek Olšák authored
Discussed on IRC. Finally we have headers for OpenGL 4.1 and all the extensions released to this day.
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- 16 Feb, 2011 6 commits
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Marek Olšák authored
I've only tested ARB_texture_float, but the others should work too. There is also a similar test arb_color_buffer_float-clear, which is more thorough.
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Marek Olšák authored
I've had this patch on my hdd for long time...
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Marek Olšák authored
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Marek Olšák authored
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Marek Olšák authored
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Gordon Jin authored
Reproduces Mesa bugzilla #34198. Signed-off-by:
Ian Romanick <ian.d.romanick@intel.com>
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- 15 Feb, 2011 3 commits
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Marek Olšák authored
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Vinson Lee authored
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- 14 Feb, 2011 2 commits
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Vinson Lee authored
Link with math library for pow symbol.
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Marek Olšák authored
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