1. 23 Apr, 2019 4 commits
  2. 22 Apr, 2019 1 commit
  3. 20 Apr, 2019 1 commit
  4. 18 Apr, 2019 1 commit
    • Andres Gomez's avatar
      arb_separate_shader_objects: add gl_PerVertex tests · c8aa5747
      Andres Gomez authored
      From the ARB_separate_shader_objects spec v.25:
      
        " To use any built-in input or output in the gl_PerVertex and
          gl_PerFragment blocks in separable program objects, shader code
          must redeclare those blocks prior to use.  A separable program
          will fail to link if:
      
            * it contains multiple shaders of a single type with different
              redeclarations of these built-in input and output blocks; or
      
            * any shader uses a built-in block member not found in the
              redeclaration of that block."
      
      Additionally, added the "SEPARABLE PROGRAM ENABLED" directive to the
      shader_runner
      Signed-off-by: Andres Gomez's avatarAndres Gomez <agomez@igalia.com>
      Acked-by: default avatarMarek Olšák <marek.olsak@amd.com>
      Reviewed-by: default avatarIan Romanick <ian.d.romanick@intel.com>
      c8aa5747
  5. 17 Apr, 2019 4 commits
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  16. 29 Mar, 2019 4 commits