arb_texture_cube_map_array: add cube array shadow sampler
This tests cubemap array shadow support, these are different as we have to pass the compare value not in the texture coord but in a separate attribute. Tested against NVIDIA 295 series. Reviewed-by:Brian Paul <brianp@vmware.com> Signed-off-by:
Dave Airlie <airlied@redhat.com>
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