gl-1.1: Add a new test for large vertex counts.
There's a limitation on VC4 where it can only handle 65536 verts at a
time in a glDrawArrays(), so the driver needs to split up the calls.
This tests that path for all the primitive types.
v2: handle error from glMapBuffer().
Reviewed-by:
Ian Romanick <ian.d.romanick@intel.com>
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