Commit 82d17fae authored by Vinson Lee's avatar Vinson Lee

glsl-lod-bias: Add component accessor to vertex shader.

Fixes GLSL compilation error on Mac OS.
parent 26962c0b
......@@ -59,7 +59,7 @@ static const char *vertShaderText =
"void main()\n"
"{ \n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" texCoords = gl_MultiTexCoord0;\n"
" texCoords =;\n"
"} \n";
static const char *fragShaderText =
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